Necrozmain Pokémon SoulGold
Pokédex Entry
Prism Pokémon
Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.
Necrozma in Pokémon SoulGold
Necrozma is #800 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Weakens “supereffective”.
Evolution Chain
How to Obtain
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | 50 | 95 | 35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| Morning SunLevel: 1Morning Sun | normal | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| MoonlightLevel: 1Moonlight | fairy | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Charge BeamLevel: 1Charge Beam | electric | 50 | 90 | 10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Stealth RockLevel: 8Stealth Rock | rock | 0 | 0 | 20 | ||
| Sets floating stones that hurt a foe switching in. | ||||||
| SlashLevel: 16Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Night SlashLevel: 24Night Slash | dark | 70 | 100 | 15 | ||
| Hits as soon as possible. High critical-hit ratio. | ||||||
| Psycho CutLevel: 32Psycho Cut | psychic | 70 | 100 | 20 | ||
| Tears with psychic blades. High critical-hit ratio. | ||||||
| Stored PowerLevel: 40Stored Power | psychic | 20 | 100 | 10 | ||
| The higher the user's stats the more damage caused. | ||||||
| Rock BlastLevel: 48Rock Blast | rock | 25 | 0 | 10 | ||
| Hurls boulders at the foe 2 to 5 times in a row. | ||||||
| Iron DefenseLevel: 56Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Power GemLevel: 64Power Gem | rock | 0 | 100 | 20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Photon GeyserLevel: 72Photon Geyser | psychic | 100 | 100 | 5 | ||
| User's highest attack stat determines its category. | ||||||
| GravityLevel: 80Gravity | psychic | 0 | 0 | 5 | ||
| Gravity is intensified negating levitation. | ||||||
| Prismatic LaserLevel: 88Prismatic Laser | psychic | 160 | 100 | 10 | ||
| A high power laser that forces recharge next turn. |
TM/HM Moves (40)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aerial AceAerial Ace | flying | 60 | 0 | 20 | TM40TM40 | |
| An extremely speedy and unavoidable attack. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Brutal SwingBrutal Swing | dark | 60 | 100 | 20 | TM59TM59 | |
| Violently swings around to hurt everyone nearby. | ||||||
| BulldozeBulldoze | ground | 60 | 100 | 20 | TM78TM78 | |
| Stomps down on the ground. Hits all and lowers Speed. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM97TM97 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other Pokémon. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Gyro BallGyro Ball | steel | 1 | 100 | 5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| PsyshockPsyshock | psychic | 80 | 100 | 10 | TM03TM03 | |
| Attacks with a psychic wave that does physical damage. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | 0 | 0 | 0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM65TM65 | |
| Strikes with a shadow claw. High critical-hit ratio. | ||||||
| Smart StrikeSmart Strike | steel | 70 | 0 | 10 | TM67TM67 | |
| Hits with an accurate horn that never misses. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Swords DanceSwords Dance | normal | 0 | 0 | 0 | TM75TM75 | |
| A fighting dance that sharply raises Attack. | ||||||
| ThiefThief | dark | 0 | 100 | 0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 0 | 20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| X ScissorX Scissor | bug | 80 | 100 | 15 | TM81TM81 | |
| Slashes the foe with crossed scythes, claws, etc. |
Type Summary
Weaknesses
Types that deal increased damage to Necrozma. Use these types to counter it effectively.
Resistances & Immunities
Types that Necrozma resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Necrozma, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.