Accent Image to accompany hero

Azelfin Pokémon SoulGold

psychic

Pokédex Entry

Willpower Pokémon

This Pokémon is said to have endowed humans with the determination needed to do things. It is thought that Uxie, Mesprit and Azelf all came from the same egg.

Azelf in Pokémon SoulGold

Azelf is #482 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#482
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
2 Attack1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Azelf isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (27)

Self DestructLevel: 1normal
01005
Inflicts severe damage but makes the user faint.
Tri AttackLevel: 1normal
8010010
A triangular field of energy is created and launched.
SnoreLevel: 1normal
010015
A loud attack that can only be used asleep. May flinch.
SafeguardLevel: 1normal
0025
Protects allies from status problems for 5 turns.
Iron TailLevel: 1steel
1007515
Attacks with a rock-hard tail. May lower Defense.
PaybackLevel: 1dark
5010010
An attack that gains power if the user moves last.
AssuranceLevel: 1dark
010010
An attack that gains power if the foe has been hurt.
Psycho CutLevel: 1psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Wonder RoomLevel: 1psychic
0010
Defense and Sp. Def stats are swapped for 5 turns.
Magic RoomLevel: 1psychic
0010
Hold items lose their effects for 5 turns.
RoundLevel: 1normal
6010015
A song that inflicts damage. Others can join in too.
Ally SwitchLevel: 1psychic
0015
The user switches places with its partner.
Expanding ForceLevel: 1psychic
8010010
Power goes up and damages all foes on Psychic Terrain.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
RestLevel: 1psychic
000
The user sleeps for 2 turns, restoring HP and status.
SwiftLevel: 7normal
60020
Sprays star-shaped rays that never miss.
DetectLevel: 14fighting
005
Evades attack, but may fail if used in succession.
PsybeamLevel: 21psychic
6510020
Fires a peculiar ray that may confuse the foe.
ImprisonLevel: 28psychic
0010
Prevents foes from using moves known by the user.
ExtrasensoryLevel: 35psychic
801000
Attacks with a peculiar power. May cause flinching.
Nasty PlotLevel: 42dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
PsychicLevel: 49psychic
9010010
A powerful psychic attack that may lower Sp. Def.
UproarLevel: 56normal
010010
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Future SightLevel: 63psychic
8000
Heightens inner power to strike 2 turns later.
Last ResortLevel: 70normal
01005
Can only be used if every other move has been used.
ExplosionLevel: 77normal
01005
Inflicts severe damage but makes the user faint.
Mystical PowerLevel: 84psychic
709010
A mysterious power strikes, raising the user's Sp. Atk.

TM/HM Moves (46)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
7010020TM89
Does damage then switches out the user.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Azelf. Use these types to counter it effectively.

Resistances & Immunities

Types that Azelf resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate