Accent Image to accompany hero

Azelfin Pokémon SoulGold

psychic

Pokédex Entry

Willpower Pokémon

This Pokémon is said to have endowed humans with the determination needed to do things. It is thought that Uxie, Mesprit and Azelf all came from the same egg.

Azelf in Pokémon SoulGold

Azelf is #482 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#482
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
2 Attack1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Azelf has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (27)

Self DestructLevel: 1normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Tri AttackLevel: 1normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
SnoreLevel: 1normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
SafeguardLevel: 1normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Iron TailLevel: 1steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
PaybackLevel: 1dark
PWR50ACC100PP10
An attack that gains power if the user moves last.
AssuranceLevel: 1dark
PWR0ACC100PP10
An attack that gains power if the foe has been hurt.
Psycho CutLevel: 1psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Wonder RoomLevel: 1psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
Magic RoomLevel: 1psychic
PWR0ACC0PP10
Hold items lose their effects for 5 turns.
RoundLevel: 1normal
PWR60ACC100PP15
A song that inflicts damage. Others can join in too.
Ally SwitchLevel: 1psychic
PWR0ACC0PP15
The user switches places with its partner.
Expanding ForceLevel: 1psychic
PWR80ACC100PP10
Power goes up and damages all foes on Psychic Terrain.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
RestLevel: 1psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SwiftLevel: 7normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
DetectLevel: 14fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
PsybeamLevel: 21psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
ImprisonLevel: 28psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
ExtrasensoryLevel: 35psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Nasty PlotLevel: 42dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
PsychicLevel: 49psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
UproarLevel: 56normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Future SightLevel: 63psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Last ResortLevel: 70normal
PWR0ACC100PP5
Can only be used if every other move has been used.
ExplosionLevel: 77normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Mystical PowerLevel: 84psychic
PWR70ACC90PP10
A mysterious power strikes, raising the user's Sp. Atk.

TM/HM Moves (46)

Acrobaticsflying
PWR55ACC100PP15TM62
Does double damage if the user has no item.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
PWR50ACC100PP10TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Play Roughfairy
PWR90ACC90PP10TM98
Plays rough with the foe. May lower Attack.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Azelf. Use these types to counter it effectively.

Resistances & Immunities

Types that Azelf resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azelf differs across the games we cover →

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