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Azelfin Pokémon Heart & Soul

psychic
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Pokédex Entry

Willpower Pokémon

This Pokémon is said to have endowed humans with the determination needed to do things. It is thought that Uxie, Mesprit and Azelf all came from the same egg.

Azelf in Pokémon Heart & Soul

Azelf is #482 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#482
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
2 Attack1 SpecialAttack
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Azelf has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (14)

Natural GiftLevel: 1normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Last ResortLevel: 1normal
PWR0ACC100PP5
Can only be used if every other move has been used.
RestLevel: 1psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ImprisonLevel: 6psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
DetectLevel: 16fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
SwiftLevel: 21normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
UproarLevel: 31normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Future SightLevel: 36psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Nasty PlotLevel: 46dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
ExtrasensoryLevel: 50psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Last ResortLevel: 61normal
PWR0ACC100PP5
Can only be used if every other move has been used.
Natural GiftLevel: 66normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
ExplosionLevel: 76normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (12)

RestLevel: 1psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
ImprisonLevel: 6psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
DetectLevel: 16fighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
SwiftLevel: 21normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
UproarLevel: 31normal
PWR0ACC100PP10
Causes an uproar for 3 Causes an uproar for 2 to 5 turns and prevents sleep.
Future SightLevel: 36psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Nasty PlotLevel: 46dark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
ExtrasensoryLevel: 51psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Last ResortLevel: 61normal
PWR0ACC100PP5
Can only be used if every other move has been used.
Natural GiftLevel: 66normal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
ExplosionLevel: 76normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (50)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Azelf. Use these types to counter it effectively.

Resistances & Immunities

Types that Azelf resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azelf differs across the games we cover →

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