Accent Image to accompany hero

Mespritin Pokémon SoulGold

psychic

Pokédex Entry

Emotion Pokémon

Although it slumbers at the bottom of a lake, its spirit is said to leave its body and flitter on the water surface. It taught humans of sorrow, pain, and joy.

Mesprit in Pokémon SoulGold

Mesprit is #481 in the Pokédex for Pokémon SoulGold. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#481
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
1 Attack1 SpecialAttack1 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Mesprit has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (24)

Tri AttackLevel: 1normal
PWR80ACC100PP10
A triangular field of energy is created and launched.
SnoreLevel: 1normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
SafeguardLevel: 1normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Iron TailLevel: 1steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Psycho CutLevel: 1psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Wonder RoomLevel: 1psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
Magic RoomLevel: 1psychic
PWR0ACC0PP10
Hold items lose their effects for 5 turns.
RoundLevel: 1normal
PWR60ACC100PP15
A song that inflicts damage. Others can join in too.
Ally SwitchLevel: 1psychic
PWR0ACC0PP15
The user switches places with its partner.
Expanding ForceLevel: 1psychic
PWR80ACC100PP10
Power goes up and damages all foes on Psychic Terrain.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
RestLevel: 1psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SwiftLevel: 7normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
ProtectLevel: 14normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
PsybeamLevel: 21psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
ImprisonLevel: 28psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
ExtrasensoryLevel: 35psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
CharmLevel: 42fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
PsychicLevel: 49psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
FlatterLevel: 56dark
PWR0ACC100PP15
Confuses the foe, but raises its Sp. Atk.
Future SightLevel: 63psychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
CopycatLevel: 70normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
Healing WishLevel: 77psychic
PWR0ACC0PP10
The user faints to heal up the recipient.
Mystical PowerLevel: 84psychic
PWR70ACC90PP10
A mysterious power strikes, raising the user's Sp. Atk.

TM/HM Moves (43)

Acrobaticsflying
PWR55ACC100PP15TM62
Does double damage if the user has no item.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
PWR50ACC100PP10TM64
An attack that absorbs over half the damage inflicted.
Drain Punchfighting
PWR0ACC100PP0TM85
An attack that absorbs half the damage inflicted.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
PWR75ACC100PP15TM69
A fiery punch that may burn the foe.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Ice Punchice
PWR75ACC100PP15TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
PWR90ACC90PP10TM98
Plays rough with the foe. May lower Attack.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
PWR75ACC100PP15TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mesprit. Use these types to counter it effectively.

Resistances & Immunities

Types that Mesprit resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mesprit differs across the games we cover →

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