Accent Image to accompany hero

Sentretin Pokémon Emerald Legacy

normal

Pokédex Entry

Scout Pokémon

They take turns standing guard when it is time to sleep. The sentry awakens the others if it senses danger. If one becomes separated, it turns sleepless with fear.

Sentret in Pokémon Emerald Legacy

Sentret is #161 in the Pokédex for Pokémon Emerald Legacy. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
Normal
Dex
#161
Abilities
Run Away(Primary)

Makes escaping easier.

Keen Eye(Secondary)

Prevents loss of accuracy.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
57
EV Yield
1 Attack
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Sentret appears in Route 103 (rare). Expect to find it at level three.

Wild Encounters (1)

Level Up Moves (14)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
Defense CurlLevel: 4normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise DEFENSE.
Quick AttackLevel: 7normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
PWR20ACC100PP20
Rakes the foe with sharp claws, etc., 2 to 5 times.
HeadbuttLevel: 15normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Helping HandLevel: 17normal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
DigLevel: 22ground
PWR70ACC100PP20
Digs underground the first turn and strikes next turn.
PursuitLevel: 25dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
SlamLevel: 28normal
PWR80ACC100PP20
Slams the foe with a long tail, vine, etc.
Extreme SpeedLevel: 33normal
PWR80ACC100PP15
An extremely fast and powerful attack.
Follow MeLevel: 37normal
PWR0ACC100PP20
Draws attention to make foes attack only the user.
RestLevel: 40psychic
PWR0ACC0PP10
The user sleeps for 2 turns, restoring HP and status.
AmnesiaLevel: 43psychic
PWR0ACC0PP20
Forgets about something and sharply raises SP. DEF.
Double EdgeLevel: 47normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (8)

Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Slashnormal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Focus Energynormal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Reversalfighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Assistnormal
PWR0ACC100PP20
Attacks randomly with one of the partner's moves.

TM/HM Moves (26)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
PWR100ACC90PP15TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR95ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR60ACC100PP15TM46
While attacking, it may steal the foe's held item.
Cutbug
PWR55ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.

Move Tutor Moves (17)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC70PP10Tutor
Powerful and sure to cause confusion, but inaccurate.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Fury Cutter(Verdanturf Town Pokemon Center 1F)bug
PWR10ACC95PP20Tutor
An attack that intensifies on each successive hit.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Sentret. Use these types to counter it effectively.

Resistances & Immunities

Types that Sentret resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Sentret differs across the games we cover →

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