Accent Image to accompany hero

Gorebyssin Pokémon Heart & Soul

water
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

South Sea Pokémon

A Gorebyss siphons the body fluids of prey through its thin, tubular mouth. Its light pink body color turns vivid when it finishes feeding.

Gorebyss in Pokémon Heart & Soul

Gorebyss is #368 in the Pokédex for Pokémon Heart & Soul. This page covers its water typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Water
Dex
#368
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Hydration(Secondary)

Cures status in rain.

Growth Rate
erratic
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
170
EV Yield
2 SpecialAttack
Wild Held Items
Weak To
electric ×2grass ×2
Resists
fire ×0.5water ×0.5ice ×0.5steel ×0.5

Evolution Chain

Base form
• Level up Clamperl holding Deepseatooth
• Use Deepseatooth on Clamperl
• Level up Clamperl holding Deepsea Scale
• Use Deepsea Scale on Clamperl

How to Obtain

Gorebyss has no wild encounters recorded in this game. Evolve clamperl to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

WhirlpoolLevel: 1water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Water SportLevel: 5water
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
AgilityLevel: 9psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Draining KissLevel: 11fairy
PWR50ACC100PP10
Attack that absorbs over half the damage inflicted.
Water PulseLevel: 14water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 16psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Aqua RingLevel: 19water
PWR0ACC0PP20
Forms a veil of water that restores HP.
CaptivateLevel: 23normal
PWR0ACC100PP20
Makes the opposite gender sharply reduce its Sp. Atk.
DiveLevel: 26water
PWR0ACC100PP10
Dives underwater the first turn and strikes next turn.
Baton PassLevel: 29normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
PsychicLevel: 34psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Aqua TailLevel: 39water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
CoilLevel: 45poison
PWR0ACC0PP20
Coils up to raise Attack, Defense and Accuracy.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (11)

Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Aqua Ringwater
PWR0ACC0PP20
Forms a veil of water that restores HP.
Muddy Waterwater
PWR0ACC85PP10
Attacks with muddy water. May lower accuracy.
Water Pulsewater
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Brinewater
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (8)

WhirlpoolLevel: 1water
PWR0ACC0PP15
Traps and hurts the foe in a whirlpool for turns.
ConfusionLevel: 8psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
AgilityLevel: 15psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Water PulseLevel: 22water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
AmnesiaLevel: 29psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
PsychicLevel: 36psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Baton PassLevel: 43normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Hydro PumpLevel: 50water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (6)

Refreshnormal
PWR0ACC0PP20
Heals poisoning, paralysis, or a burn.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Supersonicnormal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Gorebyss cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

ClampLevel: 1(Clamperl · Level 1)water
PWR35ACC0PP0
Traps and squeezes the foe for turns.
Water GunLevel: 1(Clamperl · Level 1)water
PWR40ACC100PP25
Squirts water to attack the foe.
Iron DefenseLevel: 1(Clamperl · Level 1)steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
Shell SmashLevel: 50(Clamperl · Level 50)normal
PWR0ACC0PP15
Sharply raises Atk/Sp.Atk/ Speed, but drops Def/Sp.Def.

TM/HM Moves (31)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
4
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Gorebyss. Use these types to counter it effectively.

Resistances & Immunities

Types that Gorebyss resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Gorebyss differs across the games we cover →

Related tools
Use ← → arrow keys to navigate