Accent Image to accompany hero

Zeraorain Pokémon Heart & Soul

electric
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Pokédex Entry

Thunderclap Pokémon

It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.

Zeraora in Pokémon Heart & Soul

Zeraora is #807 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#807
Abilities

Turns electricity into HP.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Zeraora has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
SparkLevel: 1electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Hone ClawsLevel: 5dark
PWR0ACC0PP15
Sharpens its claws to raise Attack and Accuracy.
Quick AttackLevel: 8normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Volt SwitchLevel: 15electric
PWR70ACC100PP20
Does damage then switches out the user.
SnarlLevel: 19dark
PWR55ACC95PP15
Yells and rants at the foe lowering its Sp. Atk.
Fake OutLevel: 22normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
ChargeLevel: 26electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Thunder PunchLevel: 29electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
SlashLevel: 33normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Wild ChargeLevel: 36electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Quick GuardLevel: 40fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Plasma FistsLevel: 43electric
PWR100ACC100PP15
Hits with electrical fists. Normal moves turn Electric.
Close CombatLevel: 47fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (16)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches the foe with sharp claws.
SparkLevel: 1electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Hone ClawsLevel: 5dark
PWR0ACC0PP15
Sharpens its claws to raise Attack and Accuracy.
Quick AttackLevel: 8normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
PWR18ACC80PP15
Rakes the foe with sharp claws, etc., 2 to 5 times.
Volt SwitchLevel: 15electric
PWR70ACC100PP20
Does damage then switches out the user.
SnarlLevel: 19dark
PWR55ACC95PP15
Yells and rants at the foe lowering its Sp. Atk.
Fake OutLevel: 22normal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
ChargeLevel: 26electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Thunder PunchLevel: 29electric
PWR75ACC100PP15
An electrified punch that may paralyze the foe.
SlashLevel: 33normal
PWR70ACC100PP20
Slashes with claws, etc. Has a high critical-hit ratio.
Wild ChargeLevel: 36electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Quick GuardLevel: 40fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Plasma FistsLevel: 43electric
PWR100ACC100PP15
Hits with electrical fists. Normal moves turn Electric.
Close CombatLevel: 47fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
DischargeLevel: 50electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (32)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Zeraora. Use these types to counter it effectively.

Resistances & Immunities

Types that Zeraora resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Zeraora differs across the games we cover →

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