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Zeraorain Pokémon Heart & Soul

electric

Pokédex Entry

Thunderclap Pokémon

It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.

Zeraora in Pokémon Heart & Soul

Zeraora is #807 in the Pokédex for Pokémon zeraora. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#807
Abilities

Turns electricity into HP.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
EV Yield
3 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Zeraora isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
Hone ClawsLevel: 5dark
0015
Sharpens its claws to raise Attack and Accuracy.
Quick AttackLevel: 8normal
4010030
An extremely fast attack that always strikes first.
Fury SwipesLevel: 12normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Volt SwitchLevel: 15electric
7010020
Does damage then switches out the user.
SnarlLevel: 19dark
559515
Yells and rants at the foe lowering its Sp. Atk.
Fake OutLevel: 22normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
ChargeLevel: 26electric
0020
Charges power to boost the Electric move used next.
Thunder PunchLevel: 29electric
7510015
An electrified punch that may paralyze the foe.
SlashLevel: 33normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Wild ChargeLevel: 36electric
9010015
An electrical tackle that also hurts the user.
Quick GuardLevel: 40fighting
0015
Evades priority attacks for one turn.
Plasma FistsLevel: 43electric
10010015
Hits with electrical fists. Normal moves turn Electric.
Close CombatLevel: 47fighting
1201005
A strong attack but lowers the defensive stats.
DischargeLevel: 50electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.

TM/HM Moves (32)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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