Accent Image to accompany hero

Zeraorain Pokémon SoulGold

electric

Pokédex Entry

Thunderclap Pokémon

It approaches its enemies at the speed of lightning, then tears them limb from limb with its sharp claws.

Zeraora in Pokémon SoulGold

Zeraora is #807 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#807
Abilities

Turns electricity into HP.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Zeraora isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (18)

Power Up PunchLevel: 1fighting
4010020
A hard punch that raises the user's Attack.
Fake OutLevel: 1normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
SnarlLevel: 1dark
559515
Yells and rants at the foe lowering its Sp. Atk.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
Fury SwipesLevel: 8normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Quick GuardLevel: 16fighting
0015
Evades priority attacks for one turn.
SlashLevel: 24normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Volt SwitchLevel: 32electric
7010020
Does damage then switches out the user.
ChargeLevel: 40electric
0020
Charges power to boost the Electric move used next.
Thunder PunchLevel: 48electric
7510015
An electrified punch that may paralyze the foe.
Hone ClawsLevel: 56dark
0015
Sharpens its claws to raise Attack and Accuracy.
DischargeLevel: 64electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Wild ChargeLevel: 72electric
9010015
An electrical tackle that also hurts the user.
AgilityLevel: 80psychic
0030
Relaxes the body to sharply boost Speed.
Plasma FistsLevel: 88electric
10010015
Hits with electrical fists. Normal moves turn Electric.
Close CombatLevel: 96fighting
1201005
A strong attack but lowers the defensive stats.

TM/HM Moves (37)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
An attack that leaves the foe with at least 1 HP.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hone Clawsdark
0015TM76
Sharpens its claws to raise Attack and Accuracy.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Snarldark
559515TM95
Yells and rants at the foe lowering its Sp. Atk.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Zeraora. Use these types to counter it effectively.

Resistances & Immunities

Types that Zeraora resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Related tools
Use ← → arrow keys to navigate