Zamazentain Pokémon SoulGold
Pokédex Entry
Warrior Pokémon
In times past, it worked together with a king of the people to save the Galar region. It absorbs metal that it then uses in battle.
Zamazenta in Pokémon SoulGold
Zamazenta is #889 in the Pokédex for Pokémon SoulGold. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Ups Defense on entry.
Evolution Chain
How to Obtain
Level Up Moves (13)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BiteLevel: 1Bite | dark | 60 | 100 | 25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| Quick AttackLevel: 1Quick Attack | normal | 40 | 100 | 30 | ||
| An extremely fast attack that always strikes first. | ||||||
| Metal ClawLevel: 1Metal Claw | steel | 50 | 95 | 35 | ||
| A claw attack that may raise the user's Attack. | ||||||
| HowlLevel: 1Howl | normal | 0 | 0 | 40 | ||
| Howls to raise the spirit and boosts Attack. | ||||||
| Wide GuardLevel: 1Wide Guard | rock | 0 | 0 | 10 | ||
| Evades wide-ranging attacks for one turn. | ||||||
| SlashLevel: 11Slash | normal | 70 | 100 | 20 | ||
| Slashes with claws, etc. Has a high critical-hit ratio. | ||||||
| Iron DefenseLevel: 22Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise Defense. | ||||||
| Iron HeadLevel: 33Iron Head | steel | 80 | 100 | 15 | ||
| Slams the foe with a hard head. May cause flinching. | ||||||
| Metal BurstLevel: 44Metal Burst | steel | 1 | 100 | 10 | ||
| Retaliates any hit with greater power. | ||||||
| CrunchLevel: 55Crunch | dark | 80 | 100 | 15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| MoonblastLevel: 66Moonblast | fairy | 95 | 100 | 15 | ||
| Attacks with the power of the moon. May lower Sp. Atk. | ||||||
| Close CombatLevel: 77Close Combat | fighting | 120 | 100 | 5 | ||
| A strong attack but lowers the defensive stats. | ||||||
| Giga ImpactLevel: 88Giga Impact | normal | 150 | 90 | 5 | ||
| Leaves the user immobile if target is not KO'd. |
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Dazzling GleamDazzling Gleam | fairy | 80 | 100 | 10 | TM99TM99 | |
| Damages foes by emitting a bright flash. | ||||||
| DigDig | ground | 100 | 100 | 10 | TM77TM77 | |
| Digs underground the first turn and strikes next turn. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| An attack that gains power if the user moves last. | ||||||
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM98TM98 | |
| Plays rough with the foe. May lower Attack. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| RoundRound | normal | 60 | 100 | 15 | TM48TM48 | |
| A song that inflicts damage. Others can join in too. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| SnarlSnarl | dark | 55 | 95 | 15 | TM95TM95 | |
| Yells and rants at the foe lowering its Sp. Atk. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Stone EdgeStone Edge | rock | 100 | 80 | 5 | TM71TM71 | |
| Stabs the foe with stones. High critical-hit ratio. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| TrailblazeTrailblaze | grass | 50 | 100 | 20 | TM60TM60 | |
| The user attacks suddenly, raising its Speed. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM93TM93 | |
| An electrical tackle that also hurts the user. | ||||||
| Work UpWork Up | normal | 0 | 0 | 30 | TM01TM01 | |
| The user is roused. Ups Attack and Sp. Atk. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. |
Type Summary
Weaknesses
Types that deal increased damage to Zamazenta. Use these types to counter it effectively.
Resistances & Immunities
Types that Zamazenta resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Zamazenta, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.