Accent Image to accompany hero

Sawsbuckin Pokémon Heart & Soul

normalgrass
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Pokédex Entry

Season Pokémon

Some people call Sawsbuck the harbingers of spring because the plants growing on its horns change according to the season. The leader possesses magnificent horns.

Sawsbuck in Pokémon Heart & Soul

Winter Sawsbuck is #586 in the Pokédex for Pokémon Heart & Soul. This page covers its normal/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalGrass
Dex
#586
Abilities
Chlorophyll(Primary)

Raises Speed in sunshine.

Sap Sipper(Secondary)

Grass increases Attack.

Serene Grace(Hidden)

Promotes added effects.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
166
EV Yield
2 Attack
Wild Held Items
None
Weak To
fire ×2ice ×2fighting ×2poison ×2flying ×2bug ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5
Immune To
ghost

Evolution Chain

Base form
Level up Deerling to Lv. 34
Level up Deerling to Lv. 34
Level up Deerling to Lv. 34
Level up Deerling to Lv. 34

How to Obtain

This form of Sawsbuck has no wild encounters recorded in this game. Evolve deerling, deerling, deerling, or deerling to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

Horn LeechLevel: 0grass
PWR75ACC100PP10
Attack that absorbs half the damage inflicted.
Horn LeechLevel: 1grass
PWR75ACC100PP10
Attack that absorbs half the damage inflicted.
MegahornLevel: 1bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
CamouflageLevel: 1normal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Sand AttackLevel: 7ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Double KickLevel: 10fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Leech SeedLevel: 13grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Feint AttackLevel: 16dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Take DownLevel: 20normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Jump KickLevel: 24fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
AromatherapyLevel: 28grass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
Energy BallLevel: 32grass
PWR0ACC100PP10
Draws power from nature to attack. May lower Sp. Def.
CharmLevel: 36fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Nature PowerLevel: 44normal
PWR1ACC0PP20
The type of attack varies depending on the location.
Double EdgeLevel: 52normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Solar BeamLevel: 60grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.

Egg Moves (10)

Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Natural Giftnormal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
Synthesisgrass
PWR0ACC0PP5
Restores HP. The amount varies with the weather.
Worry Seedgrass
PWR0ACC100PP10
Plants a seed on the foe giving it Insomnia.
Odor Sleuthnormal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
Agilitypsychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Sleep Talknormal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Baton Passnormal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
Grass Whistlegrass
PWR0ACC55PP15
Lulls the foe into sleep with a pleasant melody.
Headbuttnormal
PWR70ACC100PP15
A ramming attack that may cause flinching.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (19)

MegahornLevel: 1bug
PWR120ACC85PP10
A brutal ramming attack using out-thrust horns.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
CamouflageLevel: 1normal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Sand AttackLevel: 1ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Sand AttackLevel: 7ground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Double KickLevel: 10fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Leech SeedLevel: 13grass
PWR0ACC90PP10
Plants a seed on the foe to steal HP on every turn.
Feint AttackLevel: 16dark
PWR60ACC0PP20
Draws the foe close, then strikes without fail.
Take DownLevel: 20normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Jump KickLevel: 24fighting
PWR70ACC95PP0
A strong jumping kick. May miss and hurt the kicker.
AromatherapyLevel: 28grass
PWR0ACC0PP5
Heals all status problems with a soothing scent.
Energy BallLevel: 32grass
PWR0ACC100PP10
Draws power from nature to attack. May lower Sp. Def.
CharmLevel: 36fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Horn LeechLevel: 37grass
PWR75ACC100PP10
Attack that absorbs half the damage inflicted.
Nature PowerLevel: 44normal
PWR1ACC0PP20
The type of attack varies depending on the location.
Double EdgeLevel: 52normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Solar BeamLevel: 60grass
PWR120ACC100PP10
Absorbs light in one turn, then attacks next turn.

TM/HM Moves (33)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

6
Weaknesses
4
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Sawsbuck. Use these types to counter it effectively.

Resistances & Immunities

Types that Sawsbuck resists or is immune to. Avoid using these types against it.

Immunities (0×)

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