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Accent Image to accompany hero

Regielekiin Pokémon Heart & Soul

electric

Pokédex Entry

Electron Pokémon

This Pokémon is a cluster of electrical energy. It's said that removing the rings on Regieleki's body will unleash the Pokémon's latent power.

Regieleki in Pokémon Heart & Soul

Regieleki is #894 in the Pokédex for Pokémon regieleki. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#894
Abilities

Ups Electric-type moves.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Regieleki isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Rapid SpinLevel: 1normal
010040
User spins and removes some effects, while upping speed.effects.
ElectrowebLevel: 6electric
559515
Snares the foes with an electric net. Lowers Speed.
Ancient PowerLevel: 12rock
601005
Attack that may raise all stats.
Shock WaveLevel: 18electric
60020
A fast and unavoidable electric attack.
Thunder WaveLevel: 24electric
0020
A weak jolt of electricity that paralyzes the foe.
Extreme SpeedLevel: 30normal
801005
An extremely fast and powerful attack.
Thunder CageLevel: 36electric
809015
Traps the foe in a cage of electricity for turns.
ThunderboltLevel: 42electric
010015
A strong electrical attack that may paralyze the foe.
Magnet RiseLevel: 48electric
0010
The user levitates with electromagnetism.
ThrashLevel: 54normal
01000
A rampage of 2 to 3 turns that confuses the user.
Lock OnLevel: 60normal
005
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 66electric
0505
Powerful and sure to cause paralysis, but inaccurate.
Hyper BeamLevel: 72normal
150905
Leaves the user immobile if target is not KO'd.
ExplosionLevel: 78normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (22)

Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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