Accent Image to accompany hero

Raging Boltin Pokémon Heart & Soul

electricdragon
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Pokédex Entry

Paradox Pokémon

It bears resemblance to a Pokémon that became a hot topic for a short while after a paranomal magazine touted it as Raikou's ancestor.

Raging Bolt in Pokémon Heart & Soul

Raging Bolt is #1021 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricDragon
Dex
#1021
Abilities

Sun boosts best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
10
pokeball
Poké Ball1.6%
greatball
Great Ball2.7%
ultraball
Ultra Ball2.7%
Base Exp
295
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
ice ×2ground ×2dragon ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.25grass ×0.5flying ×0.5steel ×0.5

How to Obtain

Raging Bolt has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Ancient PowerLevel: 1rock
PWR60ACC100PP5
Attack that may raise all stats.
TwisterLevel: 1dragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
Sunny DayLevel: 1fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Shock WaveLevel: 1electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
StompLevel: 1normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
ChargeLevel: 7electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Dragon BreathLevel: 14dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Electric TerrainLevel: 21electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
DischargeLevel: 28electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Dragon TailLevel: 35dragon
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Calm MindLevel: 42psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
ThunderclapLevel: 49electric
PWR70ACC100PP5
Strikes first if the foe is preparing Attack.
Dragon HammerLevel: 56dragon
PWR90ACC100PP15
Swings its whole body like a hammer to damage.
Rising VoltageLevel: 63electric
PWR70ACC100PP20
This move's power doubles when on Electric Terrain.
Dragon PulseLevel: 70dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Zap CannonLevel: 77electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Body PressLevel: 84fighting
PWR80ACC100PP10
Does more damage the higher the user's Def.
ThunderLevel: 91electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Ancient PowerLevel: 1rock
PWR60ACC100PP5
Attack that may raise all stats.
TwisterLevel: 1dragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
Sunny DayLevel: 1fire
PWR0ACC0PP5
Boosts the power of Fire- type moves for 5 turns.
Shock WaveLevel: 1electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
StompLevel: 1normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
ChargeLevel: 7electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Dragon BreathLevel: 14dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
Electric TerrainLevel: 21electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
DischargeLevel: 28electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
Dragon TailLevel: 35dragon
PWR60ACC90PP10
Knocks foe away to switch it out or end wild battle.
Calm MindLevel: 42psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
ThunderclapLevel: 49electric
PWR70ACC100PP5
Strikes first if the foe is preparing Attack.
Dragon HammerLevel: 56dragon
PWR90ACC100PP15
Swings its whole body like a hammer to damage.
Rising VoltageLevel: 63electric
PWR70ACC100PP20
This move's power doubles when on Electric Terrain.
Dragon PulseLevel: 70dragon
PWR0ACC100PP10
Generates a shock wave to damage the foe.
Zap CannonLevel: 77electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
Body PressLevel: 84fighting
PWR80ACC100PP10
Does more damage the higher the user's Def.
ThunderLevel: 91electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.

TM/HM Moves (25)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dragon Pulsedragon
PWR0ACC100PP10TM59
Generates a shock wave to damage the foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
6
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Raging Bolt. Use these types to counter it effectively.

Resistances & Immunities

Types that Raging Bolt resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Raging Bolt differs across the games we cover →

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