Accent Image to accompany hero

Pinecoin Pokémon Emerald Legacy

bug

Pokédex Entry

Bagworm Pokémon

A Pineco hangs from a tree branch and waits for prey. While eating, if it is disturbed by someone shaking its tree, it falls on the ground and suddenly explodes.

Pineco in Pokémon Emerald Legacy

Pineco is #204 in the Pokédex for Pokémon Emerald Legacy. This page covers its bug typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
Bug
Dex
#204
Abilities

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
bug
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
60
EV Yield
1 Defense
Wild Held Items
None
Weak To
fire ×2flying ×2rock ×2
Resists
grass ×0.5fighting ×0.5ground ×0.5

How to Obtain

Look for Pineco in Altering Cave (uncommon), and in Safari Zone Northeast (rare). Wild ones range from level 19 to 34.

Wild Encounters (2)

Level Up Moves (9)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
PWR0ACC0PP10
Evades attack, but may fail if used in succession.
Self DestructLevel: 8normal
PWR200ACC100PP5
Inflicts severe damage but makes the user faint.
Take DownLevel: 15normal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
Rapid SpinLevel: 22normal
PWR20ACC100PP40
Spins the body at high speed to strike the foe.
BideLevel: 29normal
PWR1ACC100PP10
Endures attack for 2 turns to retaliate double.
ExplosionLevel: 36normal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.
SpikesLevel: 43ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
Double EdgeLevel: 50normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (7)

Reflectpsychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
Pin Missilebug
PWR25ACC100PP30
Sharp pins are fired to strike 2 to 5 times.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Swiftnormal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Sand Tombground
PWR35ACC100PP15
Traps and hurts the foe in quicksand for 2 to 5 turns.

TM/HM Moves (20)

Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
PWR75ACC100PP15TM19
An attack that steals half the damage inflicted.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR70ACC100PP20TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR60ACC100PP15HM06
A rock-crushing attack that may lower DEFENSE.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Rock Slide(Battle Frontier Lounge 7)rock
PWR80ACC95PP15Tutor
Large boulders are hurled. May cause flinching.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise DEFENSE.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Pineco. Use these types to counter it effectively.

Resistances & Immunities

Types that Pineco resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Pineco differs across the games we cover →

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