Pincurchinin Pokémon Heart & Soul
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Pokédex Entry
Sea Urchin Pokémon
It feeds on seaweed, using its teeth to scrape it off rocks. Electric current flows from the tips of its spines.
Pincurchin in Pokémon Heart & Soul
Pincurchin is #871 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Draws electrical moves.
Field becomes Electric.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | flying | PWR35 | ACC100 | PP35 | ||
| Attacks the foe with a jabbing beak, etc. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Water GunLevel: 5Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ChargeLevel: 10Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Fury AttackLevel: 15Fury Attack | normal | PWR15 | ACC85 | PP20 | ||
| Jabs the foe 2 to 5 times with sharp horns, etc. | ||||||
| SparkLevel: 20Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Bubble BeamLevel: 25Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| RecoverLevel: 30Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| CurseLevel: 35Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Electric TerrainLevel: 40Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Poison JabLevel: 45Poison Jab | poison | PWR80 | ACC100 | PP20 | ||
| A stabbing attack that may poison the foe. | ||||||
| Zing ZapLevel: 50Zing Zap | electric | PWR80 | ACC100 | PP10 | ||
| An electrified impact that can cause flinching. | ||||||
| AcupressureLevel: 55Acupressure | normal | PWR0 | ACC0 | PP30 | ||
| The user sharply raises one of its stats. | ||||||
| DischargeLevel: 60Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
Egg Moves (2)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| MementoMemento | dark | PWR0 | ACC0 | PP10 | |
| The user faints and harshly lowers foes Atk and Sp.Atk. | |||||
| Sucker PunchSucker Punch | dark | PWR0 | ACC100 | PP5 | |
| Strikes first if the foe is preparing Attack. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | flying | PWR35 | ACC100 | PP35 | ||
| Attacks the foe with a jabbing beak, etc. | ||||||
| Thunder ShockLevel: 1Thunder Shock | electric | PWR40 | ACC100 | PP30 | ||
| An electrical attack that may paralyze the foe. | ||||||
| Water GunLevel: 5Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| ChargeLevel: 10Charge | electric | PWR0 | ACC0 | PP20 | ||
| Charges power to boost the Electric move used next. | ||||||
| Fury AttackLevel: 15Fury Attack | normal | PWR15 | ACC85 | PP20 | ||
| Jabs the foe 2 to 5 times with sharp horns, etc. | ||||||
| SparkLevel: 20Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Bubble BeamLevel: 25Bubble Beam | water | PWR65 | ACC100 | PP20 | ||
| Forcefully sprays bubbles that may lower Speed. | ||||||
| RecoverLevel: 30Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| CurseLevel: 35Curse | ghost | PWR0 | ACC0 | PP10 | ||
| A move that functions differently for GHOSTS. | ||||||
| Electric TerrainLevel: 40Electric Terrain | electric | PWR0 | ACC0 | PP10 | ||
| Electrifies the ground for 5 turns. Prevents sleep. | ||||||
| Poison JabLevel: 45Poison Jab | poison | PWR80 | ACC100 | PP20 | ||
| A stabbing attack that may poison the foe. | ||||||
| Zing ZapLevel: 50Zing Zap | electric | PWR80 | ACC100 | PP10 | ||
| An electrified impact that can cause flinching. | ||||||
| AcupressureLevel: 55Acupressure | normal | PWR0 | ACC0 | PP30 | ||
| The user sharply raises one of its stats. | ||||||
| DischargeLevel: 60Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| PaybackPayback | dark | PWR50 | ACC100 | PP10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| Poison JabPoison Jab | poison | PWR80 | ACC100 | PP20 | TM84TM84 | |
| A stabbing attack that may poison the foe. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Pincurchin. Use these types to counter it effectively.
Resistances & Immunities
Types that Pincurchin resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Pincurchin, either offensively or defensively.