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Falinksin Pokémon Heart & Soul

fighting

Pokédex Entry

Formation Pokémon

Five of them are troopers, and one is the brass. The brass's orders are absolute.

Falinks in Pokémon Heart & Soul

Falinks is #870 in the Pokédex for Pokémon falinks. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#870
Abilities
BATTLE ARMOR(Primary)

Blocks critical hits.

DEFIANT(Secondary)

Lowered stats up Attack.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
fairy, mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
165
EV Yield
2 Attack1 SpecialDefense
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Falinks isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (14)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
Rock SmashLevel: 5fighting
010015
A rock-crushing attack that may lower Defense.
Focus EnergyLevel: 10normal
0030
Focuses power to raise the critical-hit ratio.
HeadbuttLevel: 15normal
7010015
A ramming attack that may cause flinching.
Bulk UpLevel: 20fighting
0020
Bulks up the body to boost both Attack and Defense.
EndureLevel: 25normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
ReversalLevel: 30fighting
110015
Inflicts more damage when the user's HP is down.
First ImpressionLevel: 35bug
9010010
Hits hard and first. Only works first turn.
No RetreatLevel: 40fighting
005
Raises all of the user's stats but prevents escape.
Iron DefenseLevel: 45steel
0015
Hardens the body's surface to sharply raise Defense.
Close CombatLevel: 50fighting
1201005
A strong attack but lowers the defensive stats.
MegahornLevel: 55bug
1208510
A brutal ramming attack using out-thrust horns.
CounterLevel: 60fighting
110020
Retaliates any physical hit with double the power.

TM/HM Moves (26)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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