Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Pachirisuin Pokémon Heart & Soul

electric

Pokédex Entry

EleSquirrel Pokémon

A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity. It stores them with berries in tree holes.

Pachirisu in Pokémon Heart & Soul

Pachirisu is #417 in the Pokédex for Pokémon pachirisu. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#417
Abilities
RUN AWAY(Primary)

Makes escaping easier.

PICKUP(Secondary)

May pick up items.

VOLT ABSORB(Hidden)

Turns electricity into HP.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
200
pokeball
Poké Ball16.0%
greatball
Great Ball22.3%
ultraball
Ultra Ball27.9%
Base Exp
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Pachirisu isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
BideLevel: 1normal
1010
Endures attack for 2 turns to retaliate double.
Quick AttackLevel: 5normal
4010030
An extremely fast attack that always strikes first.
CharmLevel: 9normal
010020
Charms the foe and sharply reduces its Attack.
SparkLevel: 13electric
6510020
An electrified tackle that may paralyze the foe.
EndureLevel: 17normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
SwiftLevel: 21normal
60020
Sprays star-shaped rays that never miss.
Sweet KissLevel: 25normal
07510
Demands a kiss with a cute look. May cause confusion.
DischargeLevel: 29electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Super FangLevel: 33normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
Last ResortLevel: 37normal
01005
Can only be used if every other move has been used.

TM/HM Moves (35)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Related tools
Use ← → arrow keys to navigate