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Oranguruin Pokémon Heart & Soul
normalpsychic
Pokédex Entry
Sage Pokémon
Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.
Oranguru in Pokémon Heart & Soul
Oranguru is #765 in the Pokédex for Pokémon oranguru. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
NormalPsychic
Dex
#765
Abilities
INNER FOCUS(Primary)
Prevents flinching.
TELEPATHY(Secondary)
Can't be damaged by an ally.
SYMBIOSIS(Hidden)
Passes its item to an ally.
Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
172
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost
Evolution Chain
This Pokémon does not evolve.
How to Obtain
Oranguru isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| After YouLevel: 4After You | normal | 0 | 0 | 15 | ||
| Helps out the target, letting it move next. | ||||||
| TauntLevel: 8Taunt | dark | 0 | 100 | 20 | ||
| Taunts the foe into only using attack moves. | ||||||
| QuashLevel: 11Quash | dark | 0 | 100 | 15 | ||
| Suppresses the foe, making it move last. | ||||||
| Stored PowerLevel: 15Stored Power | psychic | 20 | 100 | 10 | ||
| The higher the user's stats the more damage caused. | ||||||
| Psych UpLevel: 18Psych Up | normal | 0 | 0 | 10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| Feint AttackLevel: 22Feint Attack | dark | 60 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| Nasty PlotLevel: 25Nasty Plot | dark | 0 | 0 | 20 | ||
| Thinks bad thoughts to sharply boost Sp. Atk. | ||||||
| Zen HeadbuttLevel: 29Zen Headbutt | psychic | 80 | 90 | 15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| InstructLevel: 32Instruct | psychic | 0 | 0 | 15 | ||
| Orders the target to use its last move again. | ||||||
| Foul PlayLevel: 36Foul Play | dark | 95 | 100 | 15 | ||
| The higher the foe's Attack the more damage caused. | ||||||
| Calm MindLevel: 39Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 43Psychic | psychic | 90 | 100 | 10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Future SightLevel: 46Future Sight | psychic | 80 | 0 | 0 | ||
| Heightens inner power to strike 2 turns later. | ||||||
| Trick RoomLevel: 50Trick Room | psychic | 0 | 0 | 5 | ||
| Slower Pokémon get to move first for 5 turns. |
Related Guides
TM/HM Moves (42)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | 50 | 90 | 10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake that hits all other POKéMON. | ||||||
| EmbargoEmbargo | dark | 0 | 100 | 15 | TM63TM63 | |
| Prevents the foe from using any items. | ||||||
| EndureEndure | normal | 0 | 0 | 10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | 0 | 100 | 10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlingFling | dark | 1 | 100 | 10 | TM56TM56 | |
| The effectiveness varies with the held item. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| Attacks at full power. May lower Sp. Def. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| PaybackPayback | dark | 50 | 100 | 10 | TM66TM66 | |
| Attack that gains power if the user moves last. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | 0 | 0 | 10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | 0 | 0 | 0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 0 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | 0 | 0 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| SwaggerSwagger | normal | 0 | 0 | 15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ThunderThunder | electric | 0 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | 0 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ToxicToxic | poison | 0 | 0 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | 0 | 0 | 5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | 1 | 100 | 15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| Attack with effects that vary by location. |
Base Stats
Related tools