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Oranguruin Pokémon Heart & Soul

normalpsychic

Pokédex Entry

Sage Pokémon

Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

Oranguru in Pokémon Heart & Soul

Oranguru is #765 in the Pokédex for Pokémon oranguru. This page covers its normal/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
NormalPsychic
Dex
#765
Abilities
INNER FOCUS(Primary)

Prevents flinching.

TELEPATHY(Secondary)

Can't be damaged by an ally.

SYMBIOSIS(Hidden)

Passes its item to an ally.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
172
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
bug ×2dark ×2
Resists
psychic ×0.5
Immune To
ghost

How to Obtain

Oranguru isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
After YouLevel: 4normal
0015
Helps out the target, letting it move next.
TauntLevel: 8dark
010020
Taunts the foe into only using attack moves.
QuashLevel: 11dark
010015
Suppresses the foe, making it move last.
Stored PowerLevel: 15psychic
2010010
The higher the user's stats the more damage caused.
Psych UpLevel: 18normal
0010
Copies foe's stat changes and gives to the user.
Feint AttackLevel: 22dark
60020
Draws the foe close, then strikes without fail.
Nasty PlotLevel: 25dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
Zen HeadbuttLevel: 29psychic
809015
Hits with a strong head- butt. May cause flinching.
InstructLevel: 32psychic
0015
Orders the target to use its last move again.
Foul PlayLevel: 36dark
9510015
The higher the foe's Attack the more damage caused.
Calm MindLevel: 39psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
PsychicLevel: 43psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Future SightLevel: 46psychic
8000
Heightens inner power to strike 2 turns later.
Trick RoomLevel: 50psychic
005
Slower Pokémon get to move first for 5 turns.

TM/HM Moves (42)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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