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Passimianin Pokémon Heart & Soul

fighting
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Pokédex Entry

Teamwork Pokémon

They battle with hard berries for weapons. They form groups of about 20 individuals. Their techniques are passed from the boss to the group, generation upon generation.

Passimian in Pokémon Heart & Soul

Passimian is #766 in the Pokédex for Pokémon Heart & Soul. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#766
Abilities
Receiver(Primary)

Copies ally's ability.

Defiant(Secondary)

Lowered stats up Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
172
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Passimian has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 4normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Rock SmashLevel: 8fighting
PWR0ACC100PP15
A rock-crushing attack that may lower Defense.
Focus EnergyLevel: 11normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Beat UpLevel: 15dark
PWR0ACC100PP10
Summons party Pokémon to join in the attack.
Scary FaceLevel: 18normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Take DownLevel: 22normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
BestowLevel: 25normal
PWR0ACC0PP15
The user gives its held item to the foe.
ThrashLevel: 29normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Bulk UpLevel: 32fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Double EdgeLevel: 36normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
FlingLevel: 39dark
PWR1ACC100PP10
The effectiveness varies with the held item.
Close CombatLevel: 43fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
ReversalLevel: 46fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Giga ImpactLevel: 50normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Egg Moves (6)

Seismic Tossfighting
PWR1ACC100PP20
Inflicts damage identical to the user's level.
Vital Throwfighting
PWR70ACC0PP10
Makes the user's move last, but it never misses.
Quick Guardfighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Iron Headsteel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
Quick Attacknormal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
LeerLevel: 4normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Rock SmashLevel: 8fighting
PWR0ACC100PP15
A rock-crushing attack that may lower Defense.
Focus EnergyLevel: 11normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
Beat UpLevel: 15dark
PWR0ACC100PP10
Summons party Pokémon to join in the attack.
Scary FaceLevel: 18normal
PWR0ACC0PP10
Frightens with a scary face to sharply reduce Speed.
Take DownLevel: 22normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
BestowLevel: 25normal
PWR0ACC0PP15
The user gives its held item to the foe.
ThrashLevel: 29normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Bulk UpLevel: 32fighting
PWR0ACC0PP20
Bulks up the body to boost both Attack and Defense.
Double EdgeLevel: 36normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
FlingLevel: 39dark
PWR1ACC100PP10
The effectiveness varies with the held item.
Close CombatLevel: 43fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.
ReversalLevel: 46fighting
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Giga ImpactLevel: 50normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

TM/HM Moves (41)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Passimian. Use these types to counter it effectively.

Resistances & Immunities

Types that Passimian resists or is immune to. Avoid using these types against it.

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