Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Passimianin Pokémon Heart & Soul

fighting

Pokédex Entry

Teamwork Pokémon

They battle with hard berries for weapons. They form groups of about 20 individuals. Their techniques are passed from the boss to the group, generation upon generation.

Passimian in Pokémon Heart & Soul

Passimian is #766 in the Pokédex for Pokémon passimian. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Fighting
Dex
#766
Abilities
RECEIVER(Primary)

Copies ally's ability.

DEFIANT(Secondary)

Lowered stats up Attack.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
172
EV Yield
2 Attack
Wild Held Items
None
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

How to Obtain

Passimian isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (15)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
LeerLevel: 4normal
010030
Frightens the foes with a leer to lower Defense.
Rock SmashLevel: 8fighting
010015
A rock-crushing attack that may lower Defense.
Focus EnergyLevel: 11normal
0030
Focuses power to raise the critical-hit ratio.
Beat UpLevel: 15dark
010010
Summons party Pokémon to join in the attack.
Scary FaceLevel: 18normal
0010
Frightens with a scary face to sharply reduce Speed.
Take DownLevel: 22normal
908520
A reckless charge attack that also hurts the user.
BestowLevel: 25normal
0015
The user gives its held item to the foe.
ThrashLevel: 29normal
01000
A rampage of 2 to 3 turns that confuses the user.
Bulk UpLevel: 32fighting
0020
Bulks up the body to boost both Attack and Defense.
Double EdgeLevel: 36normal
010015
A life-risking tackle that also hurts the user.
FlingLevel: 39dark
110010
The effectiveness varies with the held item.
Close CombatLevel: 43fighting
1201005
A strong attack but lowers the defensive stats.
ReversalLevel: 46fighting
110015
Inflicts more damage when the user's HP is down.
Giga ImpactLevel: 50normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (41)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
U Turnbug
7010020TM89
Does damage then switches out the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Related tools
Use ← → arrow keys to navigate