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Meowsticfin Pokémon Heart & Soul

psychic

Pokédex Entry

Constraint Pokémon

Females are a bit more selfish and aggressive than males. If they don't get what they want, they will torment you with their psychic abilities.

Meowsticf in Pokémon Heart & Soul

Meowsticf is #1155 in the Pokédex for Pokémon meowsticf. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#1155
Abilities
KEEN EYE(Primary)

Prevents loss of accuracy.

INFILTRATOR(Secondary)

Passes through barriers.

COMPETITIVE(Hidden)

Lowered stats up Sp. Atk.

Growth Rate
mediumfast
Gender Ratio
100% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
163
EV Yield
2 Speed
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Meowsticf isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (21)

Stored PowerLevel: 1psychic
2010010
The higher the user's stats the more damage caused.
Me FirstLevel: 1normal
0020
Executes the foe's attack with greater power.
Magical LeafLevel: 1grass
60020
Attacks with a strange leaf that cannot be evaded.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
CovetLevel: 5normal
01000
Cutely begs to obtain an item held by the foe.
ConfusionLevel: 9psychic
5010025
A psychic attack that may cause confusion.
Light ScreenLevel: 13psychic
0030
Wall of light cuts special damage for 5 turns.
PsybeamLevel: 17psychic
6510020
Fires a peculiar ray that may confuse the foe.
Fake OutLevel: 19normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Disarming VoiceLevel: 22fairy
40015
Lets out a charming cry that cannot be evaded.
PsyshockLevel: 25psychic
8010010
Attacks with a psychic wave that does physical damage.
Charge BeamLevel: 28electric
509010
Fires a beam of electricity. May raise Sp. Atk.
Shadow BallLevel: 31ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
ExtrasensoryLevel: 35psychic
801000
Attacks with a peculiar power. May cause flinching.
PsychicLevel: 40psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 43psychic
0010
Mimics the target and copies its Ability.
Signal BeamLevel: 45bug
7510015
A strange beam attack that may confuse the foe.
Sucker PunchLevel: 48dark
01005
Strikes first if the foe is preparing Attack.
Future SightLevel: 50psychic
8000
Heightens inner power to strike 2 turns later.
Stored PowerLevel: 53psychic
2010010
The higher the user's stats the more damage caused.

TM/HM Moves (44)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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