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Landorusin Pokémon Heart & Soul

groundflying
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Pokédex Entry

Abundance Pokémon

The energy that comes pouring from its tail increases the nutrition in the soil, granting bountiful crops. It has been hailed as “The Guardian of the Fields.”

Landorus in Pokémon Heart & Soul

Landorus is #645 in the Pokédex for Pokémon Heart & Soul. This page covers its ground/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GroundFlying
Dex
#645
Abilities
Sand Force(Primary)

Powers up in a sandstorm.

Sheer Force(Secondary)

Trades effects for power.

Growth Rate
slow
Gender Ratio
100% Male
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
water ×2ice ×4
Resists
fighting ×0.5poison ×0.5bug ×0.5
Immune To
electricground

How to Obtain

Landorus has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (20)

OutrageLevel: 1dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Hammer ArmLevel: 1fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
FissureLevel: 1ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
BlockLevel: 1normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Mud ShotLevel: 1ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Rock TombLevel: 1rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
ImprisonLevel: 1psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
PunishmentLevel: 7dark
PWR60ACC100PP5
Does more damage the more the foe has powered up.
BulldozeLevel: 13ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Rock ThrowLevel: 19rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
ExtrasensoryLevel: 25psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Swords DanceLevel: 31normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Earth PowerLevel: 37ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Rock SlideLevel: 43rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
EarthquakeLevel: 49ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
SandstormLevel: 55rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
FissureLevel: 61ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Stone EdgeLevel: 67rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Hammer ArmLevel: 73fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
OutrageLevel: 79dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (17)

BlockLevel: 1normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Mud ShotLevel: 1ground
PWR55ACC95PP15
Hurls mud at the foe and reduces Speed.
Rock TombLevel: 1rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
ImprisonLevel: 7psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
PunishmentLevel: 13dark
PWR60ACC100PP5
Does more damage the more the foe has powered up.
BulldozeLevel: 19ground
PWR60ACC100PP20
Stomps down on the ground. Hits all and lowers Speed.
Rock ThrowLevel: 25rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
ExtrasensoryLevel: 31psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Swords DanceLevel: 37normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Earth PowerLevel: 43ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
Rock SlideLevel: 49rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
EarthquakeLevel: 55ground
PWR100ACC100PP10
A powerful quake that hits all other POKéMON.
SandstormLevel: 61rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
FissureLevel: 67ground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Stone EdgeLevel: 73rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Hammer ArmLevel: 79fighting
PWR100ACC90PP10
A swinging fist attack that also lowers Speed.
OutrageLevel: 85dragon
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (44)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Sludge Bombpoison
PWR90ACC100PP10TM36
Sludge is hurled to inflict damage. May also poison.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

2
Weaknesses
3
Resistances
2
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Landorus. Use these types to counter it effectively.

Resistances & Immunities

Types that Landorus resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Landorus differs across the games we cover →

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