Accent Image to accompany hero

Keldeoin Pokémon Heart & Soul

waterfighting
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Pokédex Entry

Colt Pokémon

When it is resolute, its body fills with power and it becomes swifter. It crosses the world, running over the surfaces of oceans and rivers.

Keldeo in Pokémon Heart & Soul

Keldeo is #647 in the Pokédex for Pokémon Heart & Soul. This page covers its water/fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
WaterFighting
Dex
#647
Abilities

Dark hits raise Attack.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
290
EV Yield
3 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2flying ×2psychic ×2fairy ×2
Resists
fire ×0.5water ×0.5ice ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5

How to Obtain

Keldeo has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

Aqua JetLevel: 1water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Double KickLevel: 1fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Bubble BeamLevel: 1water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Double KickLevel: 7fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Bubble BeamLevel: 13water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Take DownLevel: 19normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Helping HandLevel: 25normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
RetaliateLevel: 31normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Aqua TailLevel: 37water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Sacred SwordLevel: 43fighting
PWR90ACC100PP0
Strikes through the foe's stat changes.
Swords DanceLevel: 49normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Quick GuardLevel: 55fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Work UpLevel: 61normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Hydro PumpLevel: 67water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Close CombatLevel: 73fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

Aqua JetLevel: 1water
PWR40ACC100PP20
Strikes first by dashing at the foe at a high speed.
LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Double KickLevel: 7fighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Bubble BeamLevel: 13water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Take DownLevel: 19normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Helping HandLevel: 25normal
PWR0ACC0PP20
Boosts the power of ally recipient's moves.
RetaliateLevel: 31normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Aqua TailLevel: 37water
PWR90ACC90PP10
The user swings its tail like a wave to attack.
Sacred SwordLevel: 43fighting
PWR90ACC100PP0
Strikes through the foe's stat changes.
Swords DanceLevel: 49normal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.
Quick GuardLevel: 55fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Work UpLevel: 61normal
PWR0ACC0PP30
The user is roused. Ups Attack and Sp. Atk.
Hydro PumpLevel: 67water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Close CombatLevel: 73fighting
PWR120ACC100PP5
A strong attack but lowers the defensive stats.

TM/HM Moves (38)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
X Scissorbug
PWR80ACC100PP15TM81
Slashes the foe with crossed scythes, claws, etc.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

5
Weaknesses
7
Resistances
0
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Keldeo. Use these types to counter it effectively.

Resistances & Immunities

Types that Keldeo resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Keldeo differs across the games we cover →

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