Accent Image to accompany hero

Baltoyin Pokémon Heart & Soul

groundpsychic
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Pokédex Entry

Clay Doll Pokémon

A Baltoy moves by spinning on its single foot. It has been depicted in murals adorning the walls of a once-bustling city in an ancient age.

Baltoy in Pokémon Heart & Soul

Baltoy is #343 in the Pokédex for Pokémon Heart & Soul. This page covers its ground/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
GroundPsychic
Dex
#343
Abilities

Not hit by Ground attacks.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
255
pokeball
Poké Ball19.4%
greatball
Great Ball26.7%
ultraball
Ultra Ball33.0%
Base Exp
60
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
water ×2grass ×2ice ×2bug ×2ghost ×2dark ×2
Resists
fighting ×0.5poison ×0.5psychic ×0.5rock ×0.5
Immune To
electric

How to Obtain

Look for Baltoy in Fuchsia City Safari Zone Mountain (rare), and in Sinjoh Ruins while Rock Smash (very rare). Wild ones range from level 45 to 50.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
Rapid SpinLevel: 4normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
Mud SlapLevel: 7ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
Heal BlockLevel: 10psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Rock TombLevel: 13rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
PsybeamLevel: 16psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Ancient PowerLevel: 19rock
PWR60ACC100PP5
Attack that may raise all stats.
Cosmic PowerLevel: 22psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Power TrickLevel: 25psychic
PWR0ACC0PP10
The user swaps its Attack and Defense stats.
Self DestructLevel: 28normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
ExtrasensoryLevel: 31psychic
PWR80ACC100PP0
Attacks with a peculiar power. May cause flinching.
Guard SplitLevel: 34psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Power SplitLevel: 34psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Earth PowerLevel: 37ground
PWR90ACC100PP10
Makes the ground erupt with power. May lower Sp. Def.
SandstormLevel: 40rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
ImprisonLevel: 43psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
ExplosionLevel: 46normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (11)

ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
HardenLevel: 3normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Rapid SpinLevel: 5normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
Mud SlapLevel: 7ground
PWR20ACC100PP10
Hurls mud in the foe's face to reduce its accuracy.
PsybeamLevel: 11psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Rock TombLevel: 15rock
PWR0ACC0PP0
Stops the foe from moving with rocks and cuts Speed.
Self DestructLevel: 19normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.
Ancient PowerLevel: 25rock
PWR60ACC100PP5
Attack that may raise all stats.
SandstormLevel: 31rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
Cosmic PowerLevel: 37psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
ExplosionLevel: 45normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (41)

Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Polishrock
PWR0ACC0PP20TM69
Polishes the body to sharply raise Speed.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

6
Weaknesses
4
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Baltoy. Use these types to counter it effectively.

Resistances & Immunities

Types that Baltoy resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Baltoy differs across the games we cover →

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