Accent Image to accompany hero

Iron Handsin Pokémon SoulGold

fightingelectric

Pokédex Entry

Paradox Pokémon

It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.

Iron Hands in Pokémon SoulGold

Iron Hands is #992 in the Pokédex for Pokémon SoulGold. This page covers its fighting/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
FightingElectric
Dex
#992
Abilities

Elec. field ups best stat.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
50
pokeball
Poké Ball6.1%
greatball
Great Ball8.2%
ultraball
Ultra Ball10.3%
Base Exp
285
EV Yield
3 Attack
Wild Held Items
Weak To
ground ×2psychic ×2fairy ×2
Resists
electric ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5

How to Obtain

Look for Iron Hands in Meteor Island (rare). Wild ones range from level 56 to 59.

Wild Encounters (1)

Level Up Moves (18)

Electric TerrainLevel: 1electric
0010
Electrifies the ground for 5 turns. Prevents sleep.
Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Arm ThrustLevel: 1fighting
1510020
Straight-arm punches that strike the foe 2 to 5 times.
Fake OutLevel: 7normal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
WhirlwindLevel: 14normal
08520
Blows away the foe, switches it out or ends wild battle.
Thunder PunchLevel: 21electric
7510015
An electrified punch that may paralyze the foe.
SlamLevel: 28normal
807520
Slams the foe with a long tail, vine, etc.
Force PalmLevel: 35fighting
6010010
A shock wave attack that may paralyze the foe.
Seismic TossLevel: 42fighting
110020
Inflicts damage identical to the user's level.
ChargeLevel: 49electric
0020
Charges power to boost the Electric move used next.
Wild ChargeLevel: 56electric
9010015
An electrical tackle that also hurts the user.
Close CombatLevel: 63fighting
1201005
A strong attack but lowers the defensive stats.
DetectLevel: 70fighting
005
Evades attack, but may fail if used in succession.
Heavy SlamLevel: 77steel
110010
Does more damage if the user outweighs the foe.
Belly DrumLevel: 84normal
0010
Maximizes Attack while sacrificing half of max HP.
Focus PunchLevel: 91fighting
15010020
Powerful attack, moves last. The user flinches if hit.

TM/HM Moves (27)

Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Drain Punchfighting
01000TM85
An attack that absorbs half the damage inflicted.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Punchfire
7510015TM69
A fiery punch that may burn the foe.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Punchice
7510015TM100
An icy punch that may leave the foe with frostbite.freeze the foe.
Low Sweepfighting
010020TM47
Attacks the foe's legs lowering its Speed.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Returnnormal
110020TM27
An attack that increases in power with friendship.

Type Summary

3
Weaknesses
5
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Iron Hands. Use these types to counter it effectively.

Resistances & Immunities

Types that Iron Hands resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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