Hatennain Pokémon Heart & Soul
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Pokédex Entry
Calm Pokémon
Via the protrusion on its head, it senses other creatures' emotions. If you don't have a calm disposition, it will never warm up to you.
Hatenna in Pokémon Heart & Soul
Hatenna is #856 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Heals partner Pokémon.
Senses dangerous moves.
Reflects status moves.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Play NiceLevel: 1Play Nice | normal | PWR0 | ACC0 | PP20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| Life DewLevel: 5Life Dew | water | PWR0 | ACC0 | PP10 | ||
| Scatters water to restore the HP of itself and allies. | ||||||
| Disarming VoiceLevel: 10Disarming Voice | fairy | PWR40 | ACC0 | PP15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| AromatherapyLevel: 15Aromatherapy | grass | PWR0 | ACC0 | PP5 | ||
| Heals all status problems with a soothing scent. | ||||||
| PsybeamLevel: 20Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Heal PulseLevel: 25Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Dazzling GleamLevel: 30Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | ||
| Damages foes by emitting a bright flash. | ||||||
| Calm MindLevel: 35Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 40Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Healing WishLevel: 45Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
Egg Moves (4)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aromatic MistAromatic Mist | fairy | PWR0 | ACC0 | PP20 | |
| Raises the Sp. Def of a partner Pokémon. | |||||
| NuzzleNuzzle | electric | PWR20 | ACC100 | PP20 | |
| Rubs its cheeks against the foe, paralyzing it. | |||||
| After YouAfter You | normal | PWR0 | ACC0 | PP15 | |
| Helps out the target, letting it move next. | |||||
| QuashQuash | dark | PWR0 | ACC100 | PP15 | |
| Suppresses the foe, making it move last. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| Play NiceLevel: 1Play Nice | normal | PWR0 | ACC0 | PP20 | ||
| Befriend the foe, lowering its Attack without fail. | ||||||
| Life DewLevel: 5Life Dew | water | PWR0 | ACC0 | PP10 | ||
| Scatters water to restore the HP of itself and allies. | ||||||
| Disarming VoiceLevel: 10Disarming Voice | fairy | PWR40 | ACC0 | PP15 | ||
| Lets out a charming cry that cannot be evaded. | ||||||
| AromatherapyLevel: 15Aromatherapy | grass | PWR0 | ACC0 | PP5 | ||
| Heals all status problems with a soothing scent. | ||||||
| PsybeamLevel: 20Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Heal PulseLevel: 25Heal Pulse | psychic | PWR0 | ACC0 | PP10 | ||
| Recovers up to half the target's maximum HP. | ||||||
| Dazzling GleamLevel: 30Dazzling Gleam | fairy | PWR80 | ACC100 | PP10 | ||
| Damages foes by emitting a bright flash. | ||||||
| Calm MindLevel: 35Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| PsychicLevel: 40Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Healing WishLevel: 45Healing Wish | psychic | PWR0 | ACC0 | PP10 | ||
| The user faints to heal up the recipient. | ||||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Hatenna. Use these types to counter it effectively.
Resistances & Immunities
Types that Hatenna resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Hatenna, either offensively or defensively.