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Fennekinin Pokémon Heart & Soul

fire

Pokédex Entry

Fox Pokémon

As it walks, it munches on a twig to fill itself with energy in place of a snack. It intimidates opponents by puffing hot air out of its roomy ears.

Fennekin in Pokémon Heart & Soul

Fennekin is #653 in the Pokédex for Pokémon fennekin. This page covers its fire typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Fire
Dex
#653
Abilities
BLAZE(Primary)

Ups Fire moves in a pinch.

MAGICIAN(Secondary)

Steals the foe's held item.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
61
EV Yield
1 SpecialAttack
Wild Held Items
None
Weak To
water ×2ground ×2rock ×2
Resists
fire ×0.5grass ×0.5ice ×0.5bug ×0.5steel ×0.5fairy ×0.5

How to Obtain

Fennekin isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (16)

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
EmberLevel: 5fire
4010025
A weak fire attack that may inflict a burn.
HowlLevel: 11normal
0040
Howls to raise the spirit and boosts Attack.
Flame ChargeLevel: 14fire
5010020
Attacks in a cloak of flames. Raises Speed.
PsybeamLevel: 17psychic
6510020
Fires a peculiar ray that may confuse the foe.
Fire SpinLevel: 20fire
0015
Traps the foe in a ring of fire for turns.
Lucky ChantLevel: 25normal
0030
Prevents the foe from landing critical hits.
Light ScreenLevel: 27psychic
0030
Wall of light cuts special damage for 5 turns.
PsyshockLevel: 31psychic
8010010
Attacks with a psychic wave that does physical damage.
FlamethrowerLevel: 35fire
010015
A powerful fire attack that may inflict a burn.
Will O WispLevel: 38fire
0015
Inflicts a burn on the foe with intense fire.
PsychicLevel: 41psychic
9010010
A powerful psychic attack that may lower Sp. Def.
Sunny DayLevel: 43fire
005
Boosts the power of Fire- type moves for 5 turns.
Magic RoomLevel: 46psychic
0010
Hold items lose their effects for 5 turns.
Fire BlastLevel: 48fire
0855
Incinerates everything it strikes. May cause a burn.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
010015TM63
Prevents the foe from using any items.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Skill Swappsychic
0010TM48
The user swaps special abilities with the target.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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