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Hisuian Electrodein Pokémon Heart & Soul

electricgrass
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Pokédex Entry

Sphere Pokémon

The tissue on the surface of its body is similar in composition to an Apricorn. When irritated, it lets loose an electric current equal to 20 lightning bolts.

Hisuian Electrode in Pokémon Heart & Soul

Hisuian Electrode is #1066 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
ElectricGrass
Dex
#1066
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Static(Secondary)

Paralyzes on contact.

Aftermath(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
172
EV Yield
2 Speed
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2bug ×2
Resists
water ×0.5electric ×0.25grass ×0.5steel ×0.5

How to Obtain

You can catch Hisuian Electrode in Route 50 (very rare). Wild ones range from level 45 to 70.

Wild Encounters (1)

Gen 7 Moves

The movepool a new game starts with.

Level Up (9)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
TackleLevel: 5normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder WaveLevel: 9electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 15electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Energy BallLevel: 21grass
PWR0ACC100PP10
Draws power from nature to attack. May lower Sp. Def.
ThunderboltLevel: 29electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderLevel: 37electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
ChloroblastLevel: 47grass
PWR0ACC95PP5
A user-hurting blast of amassed chlorophyll.
Self DestructLevel: 47normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
TackleLevel: 5normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Thunder WaveLevel: 9electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 15electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Energy BallLevel: 21grass
PWR0ACC100PP10
Draws power from nature to attack. May lower Sp. Def.
ThunderboltLevel: 29electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
ThunderLevel: 37electric
PWR0ACC70PP10
A lightning attack that may cause paralysis.
ChloroblastLevel: 47grass
PWR0ACC95PP5
A user-hurting blast of amassed chlorophyll.
Self DestructLevel: 47normal
PWR0ACC100PP5
Inflicts severe damage but makes the user faint.

TM/HM Moves (29)

Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Explosionnormal
PWR0ACC100PP5TM64
Inflicts severe damage but makes the user faint.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

4
Weaknesses
4
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Hisuian Electrode. Use these types to counter it effectively.

Resistances & Immunities

Types that Hisuian Electrode resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Hisuian Electrode differs across the games we cover →

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