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Voltorbhisuiin Pokémon Heart & Soul

electricgrass

Pokédex Entry

Sphere Pokémon

It resembles an ancient Poké Ball design. When excited, it discharges the electric current it has stored in its belly, then lets out a great, uproarious laugh.

Voltorbhisui in Pokémon Heart & Soul

Voltorbhisui is #995 in the Pokédex for Pokémon voltorbhisui. This page covers its electric/grass typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
ElectricGrass
Dex
#995
Abilities
SOUNDPROOF(Primary)

Avoids sound-based moves.

STATIC(Secondary)

Paralyzes on contact.

AFTERMATH(Hidden)

Fainting damages the foe.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
66
EV Yield
1 Speed
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2bug ×2
Resists
water ×0.5electric ×0.25grass ×0.5steel ×0.5

How to Obtain

Voltorbhisui can be found in Route 50 Hns (uncommon), and in Sinjoh Ruins Hns (rare). Wild ones range from level 45 to 66.

Wild Encounters (2)

Level Up Moves (8)

Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
TackleLevel: 5normal
35035
Charges the foe with a full- body tackle.
Thunder WaveLevel: 9electric
0020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 15electric
6510020
An electrified tackle that may paralyze the foe.
Energy BallLevel: 21grass
010010
Draws power from nature to attack. May lower Sp. Def.
ThunderboltLevel: 29electric
010015
A strong electrical attack that may paralyze the foe.
ThunderLevel: 37electric
07010
A lightning attack that may cause paralysis.
Self DestructLevel: 47normal
01005
Inflicts severe damage but makes the user faint.

TM/HM Moves (27)

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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