Eelektrikin Pokémon Heart & Soul
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Pokédex Entry
EleFish Pokémon
These Pokémon have a big appetite. It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.
Eelektrik in Pokémon Heart & Soul
Eelektrik is #603 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Not hit by Ground attacks.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| CrunchLevel: 0Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| CrunchLevel: 1Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| HeadbuttLevel: 1Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 1Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Charge BeamLevel: 1Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| BindLevel: 9Bind | normal | PWR15 | ACC0 | PP20 | ||
| Binds and squeezes the foe for turns. | ||||||
| AcidLevel: 19Acid | poison | PWR40 | ACC100 | PP30 | ||
| Sprays a hide-melting acid. May lower Sp. Def.May lower Defense. | ||||||
| DischargeLevel: 29Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| ThunderboltLevel: 44Thunderbolt | electric | PWR0 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Acid SprayLevel: 49Acid Spray | poison | PWR40 | ACC100 | PP20 | ||
| Sprays a hide-melting acid. Sharply reduces Sp. Def. | ||||||
| CoilLevel: 54Coil | poison | PWR0 | ACC0 | PP20 | ||
| Coils up to raise Attack, Defense and Accuracy. | ||||||
| Wild ChargeLevel: 59Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| An electrical tackle that also hurts the user. | ||||||
| Gastro AcidLevel: 64Gastro Acid | poison | PWR0 | ACC100 | PP10 | ||
| Stomach acid suppresses the foe's Ability. | ||||||
| Zap CannonLevel: 69Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| ThrashLevel: 74Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| HeadbuttLevel: 1Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| Thunder WaveLevel: 1Thunder Wave | electric | PWR0 | ACC0 | PP20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 1Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| Charge BeamLevel: 1Charge Beam | electric | PWR50 | ACC90 | PP10 | ||
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| BindLevel: 9Bind | normal | PWR15 | ACC0 | PP20 | ||
| Binds and squeezes the foe for turns. | ||||||
| AcidLevel: 19Acid | poison | PWR40 | ACC100 | PP30 | ||
| Sprays a hide-melting acid. May lower Sp. Def.May lower Defense. | ||||||
| DischargeLevel: 29Discharge | electric | PWR80 | ACC100 | PP15 | ||
| Zaps all other {PKMN} with electricity. May paralyze. | ||||||
| CrunchLevel: 39Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense.May lower Sp. Def. | ||||||
| ThunderboltLevel: 44Thunderbolt | electric | PWR0 | ACC100 | PP15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| Acid SprayLevel: 49Acid Spray | poison | PWR40 | ACC100 | PP20 | ||
| Sprays a hide-melting acid. Sharply reduces Sp. Def. | ||||||
| CoilLevel: 54Coil | poison | PWR0 | ACC0 | PP20 | ||
| Coils up to raise Attack, Defense and Accuracy. | ||||||
| Wild ChargeLevel: 59Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| An electrical tackle that also hurts the user. | ||||||
| Gastro AcidLevel: 64Gastro Acid | poison | PWR0 | ACC100 | PP10 | ||
| Stomach acid suppresses the foe's Ability. | ||||||
| Zap CannonLevel: 69Zap Cannon | electric | PWR0 | ACC50 | PP5 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| ThrashLevel: 74Thrash | normal | PWR0 | ACC100 | PP0 | ||
| A rampage of 2 to 3 turns that confuses the user. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Eelektrik cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga DrainGiga Drain | grass | PWR0 | ACC100 | PP25 | TM19TM19 | |
| Attack that steals half the damage inflicted. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower Defense. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| U TurnU Turn | bug | PWR70 | ACC100 | PP20 | TM89TM89 | |
| Does damage then switches out the user. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Eelektrik. Use these types to counter it effectively.
Resistances & Immunities
Types that Eelektrik resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Eelektrik, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.