Accent Image to accompany hero

Eelektrikin Pokémon Heart & Soul

electric
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

EleFish Pokémon

These Pokémon have a big appetite. It wraps itself around its prey and paralyzes it with electricity from the round spots on its sides. Then it chomps.

Eelektrik in Pokémon Heart & Soul

Eelektrik is #603 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#603
Abilities

Not hit by Ground attacks.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
142
EV Yield
2 Attack
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Eelektrik has no wild encounters recorded in this game. Evolve tynamo to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

CrunchLevel: 0dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
CrunchLevel: 1dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 1electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Charge BeamLevel: 1electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
BindLevel: 9normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
AcidLevel: 19poison
PWR40ACC100PP30
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
DischargeLevel: 29electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
ThunderboltLevel: 44electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
Acid SprayLevel: 49poison
PWR40ACC100PP20
Sprays a hide-melting acid. Sharply reduces Sp. Def.
CoilLevel: 54poison
PWR0ACC0PP20
Coils up to raise Attack, Defense and Accuracy.
Wild ChargeLevel: 59electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Gastro AcidLevel: 64poison
PWR0ACC100PP10
Stomach acid suppresses the foe's Ability.
Zap CannonLevel: 69electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
ThrashLevel: 74normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Thunder WaveLevel: 1electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 1electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Charge BeamLevel: 1electric
PWR50ACC90PP10
Fires a beam of electricity. May raise Sp. Atk.
BindLevel: 9normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
AcidLevel: 19poison
PWR40ACC100PP30
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
DischargeLevel: 29electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
CrunchLevel: 39dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
ThunderboltLevel: 44electric
PWR0ACC100PP15
A strong electrical attack that may paralyze the foe.
Acid SprayLevel: 49poison
PWR40ACC100PP20
Sprays a hide-melting acid. Sharply reduces Sp. Def.
CoilLevel: 54poison
PWR0ACC0PP20
Coils up to raise Attack, Defense and Accuracy.
Wild ChargeLevel: 59electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Gastro AcidLevel: 64poison
PWR0ACC100PP10
Stomach acid suppresses the foe's Ability.
Zap CannonLevel: 69electric
PWR0ACC50PP5
Powerful and sure to cause paralysis, but inaccurate.
ThrashLevel: 74normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Eelektrik cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Tynamo · Level 1)normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.

TM/HM Moves (27)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Draingrass
PWR0ACC100PP25TM19
Attack that steals half the damage inflicted.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Eelektrik. Use these types to counter it effectively.

Resistances & Immunities

Types that Eelektrik resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Eelektrik differs across the games we cover →

Related tools
Use ← → arrow keys to navigate