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Deoxysin Pokémon Heart & Soul

psychic
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Pokédex Entry

DNA Pokémon

Deoxys emerged from a virus that came from space. It is highly intelligent and can shoot lasers from the crystalline organ on its chest.

Deoxys in Pokémon Heart & Soul

Defense Deoxys is #386 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Psychic
Dex
#386
Abilities

Raises foe's PP usage.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
300
EV Yield
2 Defense1 SpecialDefense
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

This form of Deoxys has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (16)

LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
WrapLevel: 1normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
Night ShadeLevel: 7ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
TeleportLevel: 13psychic
PWR0ACC0PP20
A psychic move for fleeing from battle instantly.
Knock OffLevel: 19dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
SpikesLevel: 25ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
PsychicLevel: 31psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
SnatchLevel: 37dark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
Psycho ShiftLevel: 43psychic
PWR0ACC0PP10
Transfers status problems to the foe.
Zen HeadbuttLevel: 49psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Iron DefenseLevel: 55steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
AmnesiaLevel: 55psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
RecoverLevel: 61normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Psycho BoostLevel: 67psychic
PWR140ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.
CounterLevel: 73fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Mirror CoatLevel: 73psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (14)

LeerLevel: 1normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
WrapLevel: 1normal
PWR15ACC0PP20
Wraps and squeezes the foe times with vines, etc.
Night ShadeLevel: 5ghost
PWR1ACC100PP15
Inflicts damage identical to the user's level.
TeleportLevel: 10psychic
PWR0ACC0PP20
A psychic move for fleeing from battle instantly.
Knock OffLevel: 15dark
PWR0ACC100PP20
Knocks down the foe's held item to prevent its use.
SpikesLevel: 20ground
PWR0ACC0PP20
Sets spikes that hurt a foe switching in.
PsychicLevel: 25psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
SnatchLevel: 30dark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
Iron DefenseLevel: 35steel
PWR0ACC0PP15
Hardens the body's surface to sharply raise Defense.
AmnesiaLevel: 35psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
RecoverLevel: 40normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Psycho BoostLevel: 45psychic
PWR140ACC90PP5
Allows a full-power attack, but sharply lowers Sp. Atk.
CounterLevel: 50fighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Mirror CoatLevel: 50psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.

TM/HM Moves (59)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Cutnormal
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
PWR80ACC100PP20TM84
A stabbing attack that may poison the foe.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Deoxys. Use these types to counter it effectively.

Resistances & Immunities

Types that Deoxys resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Deoxys differs across the games we cover →

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