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Decidueyehisuiin Pokémon Heart & Soul

grassfighting

Pokédex Entry

Arrow Quill Pokémon

The air stored inside the rachises of Decidueye's feathers insulates the Pokémon against Hisui's extreme cold.

Decidueyehisui in Pokémon Heart & Soul

Decidueyehisui is #1008 in the Pokédex for Pokémon decidueyehisui. This page covers its grass/fighting typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GrassFighting
Dex
#1008
Abilities
OVERGROW(Primary)

Ups Grass moves in a pinch.

SCRAPPY(Secondary)

Hits Ghost-type Pokémon.

Growth Rate
mediumslow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
flying
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
265
EV Yield
3 Attack
Wild Held Items
None
Weak To
fire ×2ice ×2poison ×2flying ×4psychic ×2fairy ×2
Resists
water ×0.5electric ×0.5grass ×0.5ground ×0.5rock ×0.5dark ×0.5

How to Obtain

Decidueyehisui isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (12)

Rock SmashLevel: 0fighting
010015
A rock-crushing attack that may lower Defense.
GustLevel: 1normal
4010035
Strikes the foe with a gust of wind whipped up by wings.
LeafageLevel: 6grass
4010040
Attacks with a flurry of small leaves.
RoostLevel: 11flying
000
Restores the user's HP by half of its max HP.
Aerial AceLevel: 18flying
60020
An extremely speedy and unavoidable attack.
Magical LeafLevel: 21grass
60020
Attacks with a strange leaf that cannot be evaded.
Air SlashLevel: 25flying
75950
Attacks with a blade of air. May cause flinching.
Aura SphereLevel: 30fighting
0020
Attacks with an aura blast that cannot be evaded.
Leaf BladeLevel: 34grass
010015
Slashes with a sharp leaf. High critical-hit ratio.
Triple ArrowsLevel: 34fighting
01000
High critical hit ratio. May lower Defense or flinch.
Brave BirdLevel: 40flying
12010015
A low altitude charge that also hurts the user.
Leaf StormLevel: 43grass
0905
Whips up a storm of leaves. Harshly lowers the Sp. Atk.

TM/HM Moves (36)

Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
U Turnbug
7010020TM89
Does damage then switches out the user.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
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