Accent Image to accompany hero

Blitzlein Pokémon Heart & Soul

electric
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Pokédex Entry

Electrified Pokémon

Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate with one another.

Blitzle in Pokémon Heart & Soul

Blitzle is #522 in the Pokédex for Pokémon Heart & Soul. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#522
Abilities
Lightning Rod(Primary)

Draws electrical moves.

Motor Drive(Secondary)

Electricity raises Speed.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
59
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Blitzle has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (13)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
ChargeLevel: 8electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Shock WaveLevel: 11electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Thunder WaveLevel: 15electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Flame ChargeLevel: 18fire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
PursuitLevel: 22dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
SparkLevel: 25electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
StompLevel: 29normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
DischargeLevel: 32electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 36psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Wild ChargeLevel: 39electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
ThrashLevel: 43normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (11)

Me Firstnormal
PWR0ACC0PP20
Executes the foe's attack with greater power.
Take Downnormal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
Sand Attackground
PWR0ACC100PP15
Reduces the foe's accuracy by hurling sand in its face.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Ragenormal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Shock Waveelectric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Snatchdark
PWR0ACC0PP10
Steals the effects of the move the target uses next.
Feintnormal
PWR0ACC100PP10
Attack that hits foes using moves like Protect.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
Tail WhipLevel: 4normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
ChargeLevel: 8electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Shock WaveLevel: 11electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
Thunder WaveLevel: 15electric
PWR0ACC0PP20
A weak jolt of electricity that paralyzes the foe.
Flame ChargeLevel: 18fire
PWR50ACC100PP20
Attacks in a cloak of flames. Raises Speed.
PursuitLevel: 22dark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
SparkLevel: 25electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
StompLevel: 29normal
PWR65ACC100PP20
Stomps the enemy with a big foot. May cause flinching.
DischargeLevel: 32electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 36psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Wild ChargeLevel: 39electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
ThrashLevel: 43normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (25)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Blitzle. Use these types to counter it effectively.

Resistances & Immunities

Types that Blitzle resists or is immune to. Avoid using these types against it.

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