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Accent Image to accompany hero

Blitzlein Pokémon Heart & Soul

electric

Pokédex Entry

Electrified Pokémon

Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate with one another.

Blitzle in Pokémon Heart & Soul

Blitzle is #522 in the Pokédex for Pokémon blitzle. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#522
Abilities
LIGHTNING ROD(Primary)

Draws electrical moves.

MOTOR DRIVE(Secondary)

Electricity raises Speed.

SAP SIPPER(Hidden)

Grass increases Attack.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
59
EV Yield
1 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

How to Obtain

Blitzle isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (13)

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's Defense.
ChargeLevel: 8electric
0020
Charges power to boost the Electric move used next.
Shock WaveLevel: 11electric
60020
A fast and unavoidable electric attack.
Thunder WaveLevel: 15electric
0020
A weak jolt of electricity that paralyzes the foe.
Flame ChargeLevel: 18fire
5010020
Attacks in a cloak of flames. Raises Speed.
PursuitLevel: 22dark
4010020
Inflicts bad damage if used on a foe switching out.
SparkLevel: 25electric
6510020
An electrified tackle that may paralyze the foe.
StompLevel: 29normal
6510020
Stomps the enemy with a big foot. May cause flinching.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 36psychic
0030
Relaxes the body to sharply boost Speed.
Wild ChargeLevel: 39electric
9010015
An electrical tackle that also hurts the user.
ThrashLevel: 43normal
01000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (25)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
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