Beheeyemin Pokémon Heart & Soul
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Pokédex Entry
Cerebral Pokémon
It can manipulate an opponent's memory. Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.
Beheeyem in Pokémon Heart & Soul
Beheeyem is #606 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Can't be damaged by an ally.
Passes on status problems.
Moving last boosts power.
Evolution Chain
How to Obtain
Gen 7 Moves
The movepool a new game starts with.
Level Up (24)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Psychic TerrainLevel: 1Psychic Terrain | psychic | PWR0 | ACC0 | PP10 | ||
| The ground turns weird for 5 turns. Blocks priority. | ||||||
| Wonder RoomLevel: 1Wonder Room | psychic | PWR0 | ACC0 | PP10 | ||
| Defense and Sp. Def stats are swapped for 5 turns. | ||||||
| SynchronoiseLevel: 1Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Heal BlockLevel: 1Heal Block | psychic | PWR0 | ACC100 | PP15 | ||
| Prevents the foes from recovering HP for 5 turns. | ||||||
| Miracle EyeLevel: 1Miracle Eye | psychic | PWR0 | ACC0 | PP40 | ||
| Negate evasiveness and Dark type's immunities. | ||||||
| GrowlLevel: 4Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Heal BlockLevel: 8Heal Block | psychic | PWR0 | ACC100 | PP15 | ||
| Prevents the foes from recovering HP for 5 turns. | ||||||
| Miracle EyeLevel: 11Miracle Eye | psychic | PWR0 | ACC0 | PP40 | ||
| Negate evasiveness and Dark type's immunities. | ||||||
| PsybeamLevel: 15Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| HeadbuttLevel: 18Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| ImprisonLevel: 25Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Simple BeamLevel: 29Simple Beam | normal | PWR0 | ACC100 | PP15 | ||
| A beam that changes the foe's Ability to Simple. | ||||||
| Zen HeadbuttLevel: 32Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Psych UpLevel: 36Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| PsychicLevel: 39Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Calm MindLevel: 45Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| RecoverLevel: 50Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Guard SplitLevel: 56Guard Split | psychic | PWR0 | ACC0 | PP10 | ||
| Averages changes to Defense and Sp. Def with the foe. | ||||||
| Power SplitLevel: 58Power Split | psychic | PWR0 | ACC0 | PP10 | ||
| Averages changes to Attack and Sp. Atk with the foe. | ||||||
| SynchronoiseLevel: 63Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| Wonder RoomLevel: 68Wonder Room | psychic | PWR0 | ACC0 | PP10 | ||
| Defense and Sp. Def stats are swapped for 5 turns. | ||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| TeleportTeleport | psychic | PWR0 | ACC0 | PP20 | |
| A psychic move for fleeing from battle instantly. | |||||
| DisableDisable | normal | PWR0 | ACC55 | PP20 | |
| For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move. | |||||
| AstonishAstonish | ghost | PWR30 | ACC100 | PP15 | |
| Attack that may shock the foe into flinching. | |||||
| Power SwapPower Swap | psychic | PWR0 | ACC0 | PP10 | |
| Swaps changes to Attack and Sp. Atk with the foe. | |||||
| Guard SwapGuard Swap | psychic | PWR0 | ACC0 | PP10 | |
| Swaps changes to Defense and Sp. Def with the foe. | |||||
| BarrierBarrier | psychic | PWR0 | ACC0 | PP0 | |
| Creates a barrier that sharply raises Defense. | |||||
| Nasty PlotNasty Plot | dark | PWR0 | ACC0 | PP20 | |
| Thinks bad thoughts to sharply boost Sp. Atk. | |||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | |
| The user swaps special abilities with the target. | |||||
| Cosmic PowerCosmic Power | psychic | PWR0 | ACC0 | PP20 | |
| Raises Defense and Sp. Def with a mystic power. | |||||
| Ally SwitchAlly Switch | psychic | PWR0 | ACC0 | PP15 | |
| The user switches places with its partner. | |||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A psychic attack that may cause confusion. | ||||||
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Heal BlockLevel: 1Heal Block | psychic | PWR0 | ACC100 | PP15 | ||
| Prevents the foes from recovering HP for 5 turns. | ||||||
| Miracle EyeLevel: 1Miracle Eye | psychic | PWR0 | ACC0 | PP40 | ||
| Negate evasiveness and Dark type's immunities. | ||||||
| GrowlLevel: 4Growl | normal | PWR0 | ACC100 | PP40 | ||
| Growls cutely to reduce the foe's Attack. | ||||||
| Heal BlockLevel: 8Heal Block | psychic | PWR0 | ACC100 | PP15 | ||
| Prevents the foes from recovering HP for 5 turns. | ||||||
| Miracle EyeLevel: 11Miracle Eye | psychic | PWR0 | ACC0 | PP40 | ||
| Negate evasiveness and Dark type's immunities. | ||||||
| PsybeamLevel: 15Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| HeadbuttLevel: 18Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| ImprisonLevel: 25Imprison | psychic | PWR0 | ACC0 | PP10 | ||
| Prevents foes from using moves known by the user. | ||||||
| Simple BeamLevel: 29Simple Beam | normal | PWR0 | ACC100 | PP15 | ||
| A beam that changes the foe's Ability to Simple. | ||||||
| Zen HeadbuttLevel: 32Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | ||
| Hits with a strong head- butt. May cause flinching. | ||||||
| Psych UpLevel: 36Psych Up | normal | PWR0 | ACC0 | PP10 | ||
| Copies foe's stat changes and gives to the user. | ||||||
| PsychicLevel: 39Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Calm MindLevel: 45Calm Mind | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| RecoverLevel: 50Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Guard SplitLevel: 56Guard Split | psychic | PWR0 | ACC0 | PP10 | ||
| Averages changes to Defense and Sp. Def with the foe. | ||||||
| Power SplitLevel: 58Power Split | psychic | PWR0 | ACC0 | PP10 | ||
| Averages changes to Attack and Sp. Atk with the foe. | ||||||
| SynchronoiseLevel: 63Synchronoise | psychic | PWR0 | ACC100 | PP0 | ||
| An odd shock wave that only damages same-type {PKMN}. | ||||||
| Wonder RoomLevel: 68Wonder Room | psychic | PWR0 | ACC0 | PP10 | ||
| Defense and Sp. Def stats are swapped for 5 turns. | ||||||
TM/HM Moves (43)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| Raises Sp. Atk and Sp. Def by focusing the mind. | ||||||
| Charge BeamCharge Beam | electric | PWR50 | ACC90 | PP10 | TM57TM57 | |
| Fires a beam of electricity. May raise Sp. Atk. | ||||||
| Dark PulseDark Pulse | dark | PWR80 | ACC100 | PP15 | TM79TM79 | |
| Attacks with a horrible aura. May cause flinching. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EmbargoEmbargo | dark | PWR0 | ACC100 | PP15 | TM63TM63 | |
| Prevents the foe from using any items. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Energy BallEnergy Ball | grass | PWR0 | ACC100 | PP10 | TM53TM53 | |
| Draws power from nature to attack. May lower Sp. Def. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM80TM80 | |
| Hits the foe with an avalanche of rocks. | ||||||
| Rock TombRock Tomb | rock | PWR0 | ACC0 | PP0 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SnatchSnatch | dark | PWR0 | ACC0 | PP10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| Strikes the foe with hard wings spread wide. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThiefThief | dark | PWR0 | ACC100 | PP0 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Beheeyem. Use these types to counter it effectively.
Resistances & Immunities
Types that Beheeyem resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Beheeyem, either offensively or defensively.