Accent Image to accompany hero

Beheeyemin Pokémon Heart & Soul

psychic
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Pokédex Entry

Cerebral Pokémon

It can manipulate an opponent's memory. Apparently, it communicates by flashing its three fingers, but those patterns haven't been decoded.

Beheeyem in Pokémon Heart & Soul

Beheeyem is #606 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Psychic
Dex
#606
Abilities
Telepathy(Primary)

Can't be damaged by an ally.

Synchronize(Secondary)

Passes on status problems.

Analytic(Hidden)

Moving last boosts power.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
170
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Beheeyem has no wild encounters recorded in this game. Evolve elgyem to get one.

Gen 7 Moves

The movepool a new game starts with.

Level Up (24)

Psychic TerrainLevel: 1psychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.
Wonder RoomLevel: 1psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.
SynchronoiseLevel: 1psychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Heal BlockLevel: 1psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Miracle EyeLevel: 1psychic
PWR0ACC0PP40
Negate evasiveness and Dark type's immunities.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Heal BlockLevel: 8psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Miracle EyeLevel: 11psychic
PWR0ACC0PP40
Negate evasiveness and Dark type's immunities.
PsybeamLevel: 15psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HeadbuttLevel: 18normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Hidden PowerLevel: 22normal
PWR0ACC100PP15
The type varies with the user.The type and effectiveness vary with the user.
ImprisonLevel: 25psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Simple BeamLevel: 29normal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.
Zen HeadbuttLevel: 32psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Psych UpLevel: 36normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
PsychicLevel: 39psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 45psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
RecoverLevel: 50normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Guard SplitLevel: 56psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Power SplitLevel: 58psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
SynchronoiseLevel: 63psychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.
Wonder RoomLevel: 68psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.

Egg Moves (10)

Teleportpsychic
PWR0ACC0PP20
A psychic move for fleeing from battle instantly.
Disablenormal
PWR0ACC55PP20
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Astonishghost
PWR30ACC100PP15
Attack that may shock the foe into flinching.
Power Swappsychic
PWR0ACC0PP10
Swaps changes to Attack and Sp. Atk with the foe.
Guard Swappsychic
PWR0ACC0PP10
Swaps changes to Defense and Sp. Def with the foe.
Barrierpsychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
Nasty Plotdark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
Skill Swappsychic
PWR0ACC0PP10
The user swaps special abilities with the target.
Cosmic Powerpsychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Ally Switchpsychic
PWR0ACC0PP15
The user switches places with its partner.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (21)

ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Heal BlockLevel: 1psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Miracle EyeLevel: 1psychic
PWR0ACC0PP40
Negate evasiveness and Dark type's immunities.
GrowlLevel: 4normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Heal BlockLevel: 8psychic
PWR0ACC100PP15
Prevents the foes from recovering HP for 5 turns.
Miracle EyeLevel: 11psychic
PWR0ACC0PP40
Negate evasiveness and Dark type's immunities.
PsybeamLevel: 15psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
HeadbuttLevel: 18normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Hidden PowerLevel: 22normal
PWR0ACC100PP15
The type varies with the user.The type and effectiveness vary with the user.
ImprisonLevel: 25psychic
PWR0ACC0PP10
Prevents foes from using moves known by the user.
Simple BeamLevel: 29normal
PWR0ACC100PP15
A beam that changes the foe's Ability to Simple.
Zen HeadbuttLevel: 32psychic
PWR80ACC90PP15
Hits with a strong head- butt. May cause flinching.
Psych UpLevel: 36normal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
PsychicLevel: 39psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Calm MindLevel: 45psychic
PWR0ACC0PP20
Raises Sp. Atk and Sp. Def by focusing the mind.
RecoverLevel: 50normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Guard SplitLevel: 56psychic
PWR0ACC0PP10
Averages changes to Defense and Sp. Def with the foe.
Power SplitLevel: 58psychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
SynchronoiseLevel: 63psychic
PWR0ACC100PP0
An odd shock wave that only damages same-type {PKMN}.
Wonder RoomLevel: 68psychic
PWR0ACC0PP10
Defense and Sp. Def stats are swapped for 5 turns.

TM/HM Moves (43)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Dark Pulsedark
PWR80ACC100PP15TM79
Attacks with a horrible aura. May cause flinching.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Embargodark
PWR0ACC100PP15TM63
Prevents the foe from using any items.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Beheeyem. Use these types to counter it effectively.

Resistances & Immunities

Types that Beheeyem resists or is immune to. Avoid using these types against it.

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