Vivillainin Pokémon Ghost Grey
Pokédex Entry
Fungalbeing Pokémon
Through death, a fungus forged new life. An entire living parasitic mushroom, with each flap of its wings, 1000s of spores disperse.
Vivillain in Pokémon Ghost Grey
Vivillain is #12 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Prevents added effects.
Raises accuracy.
Evolution Chain
How to Obtain
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PoisonpowderLevel: 1Poisonpowder | poison | PWR0 | ACC75 | PP35 | ||
| A cloud of toxic dust is scattered. It may poison the foe. | ||||||
| Stun SporeLevel: 1Stun Spore | grass | PWR0 | ACC75 | PP30 | ||
| Paralyzing dust is scattered wildly. It may paralyze the foe. | ||||||
| Sleep PowderLevel: 1Sleep Powder | grass | PWR0 | ACC75 | PP15 | ||
| A sleep-inducing dust is scattered in high volume around a foe. | ||||||
| Light ScreenLevel: 1Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| Air SlashLevel: 1Air Slash | flying | PWR75 | ACC95 | PP15 | ||
| The foe is sliced by a blade of air. It may also make the foe flinch. | ||||||
| GustLevel: 12Gust | flying | PWR40 | ACC100 | PP35 | ||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| Struggle BugLevel: 12Struggle Bug | bug | PWR50 | ACC100 | PP20 | ||
| While resisting, the user attacks the foe, lowerings its Sp. Atk stat. | ||||||
| PsybeamLevel: 17Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| Confuse RayLevel: 21Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| Mega DrainLevel: 25Mega Drain | grass | PWR40 | ACC100 | PP15 | ||
| A tough attack that drains half the damage it inflicted to restore HP. | ||||||
| AromatherapyLevel: 31Aromatherapy | grass | PWR0 | ACC0 | PP5 | ||
| A soothing scent is released to heal all status problems in the user's party. | ||||||
| Bug BuzzLevel: 35Bug Buzz | bug | PWR90 | ACC100 | PP10 | ||
| The user creates a damaging sound wave that may lower the foe's Sp. Def. | ||||||
| GrudgeLevel: 41Grudge | ghost | PWR0 | ACC100 | PP5 | ||
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Quiver DanceLevel: 45Quiver Dance | bug | PWR0 | ACC0 | PP20 | ||
| The user dances to raise its Sp. Atk Sp. Def. and Speed stats. | ||||||
| HurricaneLevel: 50Hurricane | flying | PWR110 | ACC70 | PP10 | ||
| The foe is caught in a fierce wind. It may also confuse the foe. | ||||||
| Destiny BondLevel: 55Destiny Bond | ghost | PWR0 | ACC0 | PP5 | ||
| If the user faints, the foe delivering the final hit also faints. | ||||||
Pre-evolution-only Moves (4)
These moves must be learned before evolving; Vivillain cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| HardenLevel: 1(Spewkpa · Level 1)Harden | normal | PWR0 | ACC0 | PP30 | |||
| The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
| StartleLevel: 1(Shuderbug · Level 1)Startle | ghost | PWR40 | ACC95 | PP35 | |||
| A physical attack in which the user scares the foe and charges into them. | |||||||
| String ShotLevel: 1(Shuderbug · Level 1)String Shot | bug | PWR0 | ACC95 | PP40 | |||
| The foe is bound with strings shot from the mouth to reduce its Speed. | |||||||
| Bug BiteLevel: 15(Shuderbug · Level 15)Bug Bite | bug | PWR60 | ACC100 | PP20 | |||
| The user bites the foe, eating its berry if it is holding one. | |||||||
TM/HM Moves (26)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Seed BombSeed Bomb | grass | PWR80 | ACC100 | PP15 | TM07TM07 | |
| The user shoots a barrage of hard seeds at the foe. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| DazzleDazzle | fairy | PWR80 | ACC100 | PP10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| U-turnU-turn | bug | PWR70 | ACC100 | PP20 | TM37TM37 | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| AcrobaticsAcrobatics | flying | PWR55 | ACC100 | PP15 | TM40TM40 | |
| A nimble attack that does double damage if the user has no held item. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | PWR80 | ACC100 | PP15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Roost(Pewter City)Roost | flying | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A self-healing move that restores HP by up to half of the user's maximum HP. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Skill Swap(Pewter City)Skill Swap | psychic | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user employs its psychic power to swap abilities with the foe. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Future Sight(Pewter City)Future Sight | psychic | PWR120 | ACC100 | PP15 | TutorTutor | ||
| Two turns after this move is used, the foe is attacked psychically. | |||||||
| Nasty Plot(Pewter City)Nasty Plot | dark | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | |||||||
| Earth Power(Pewter City)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Vivillain. Use these types to counter it effectively.
Resistances & Immunities
Types that Vivillain resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Vivillain, either offensively or defensively.