Skip to content
Accent Image to accompany hero

Pinsacain Pokémon Ghost Grey

bugghost

Pokédex Entry

Devourer Pokémon

It loves to feed on human meat. It cannot see, cannot hear, cannot feel, but when flesh is near, it pursues.

Pinsaca in Pokémon Ghost Grey

Pinsaca is #95 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.

Type
BugGhost
Dex
#095 Regional Dex
Abilities
Hyper Cutter(Primary)

Prevents Attack reduction.

Moxie(Secondary)

Knockouts boost Attack.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
108
EV Yield
None
Wild Held Items
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Pinsaca appears in New Bark Town (rare), and in Safari Zone (very rare). Wild ones range from level 25 to 54.

Wild Encounters (2)

Level Up Moves (17)

StartleLevel: 1ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.
SuffocateLevel: 1ghost
PWR10ACC90PP20
The user attacks with eerie forces to trap the foe two to five turns.
HardenLevel: 1normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Head SmashLevel: 1rock
PWR150ACC80PP5
A reckless, life- risking tackle that also hurts the user terribly.
Drill RunLevel: 1ground
PWR80ACC100PP10
The user rotates its body like a drill. It has a high critical-hit ratio.
Focus EnergyLevel: 7normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
VilegripLevel: 8ghost
PWR55ACC100PP30
Huge, impressive pincers grip and squeeze the foe.
PursuitLevel: 16dark
PWR40ACC100PP20
An attack move that works especially well on a foe that is switching out.
DetectLevel: 20fighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.
No RegardLevel: 24ghost
PWR95ACC85PP20
A reckless, full- power attack that the user launches, pushing past the pain.
X-ScissorLevel: 32bug
PWR80ACC100PP15
The user slashes the foe with crossed claws as if they were scissors.
CrunchLevel: 36dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
PurifyLevel: 36dark
PWR10ACC100PP20
The user purges the foe's soul, making it lose its Ghost immunities.
Swords DanceLevel: 40normal
PWR0ACC0PP20
A frenetic dance of fighting. It sharply raises the Attack stat.
Close CombatLevel: 50fighting
PWR120ACC100PP5
The foe is fought up close. It also cuts the user's Defensive stats.
MegahornLevel: 55bug
PWR120ACC85PP10
A brutal ramming attack delivered with a tough and impressive horn.
HexecutionLevel: 65ghost
PWR1ACC30PP5
A vicious tearing attack with 2 edges. The foe will die if it hits.

Egg Moves (12)

Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Panicghost
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Explosionnormal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.
Blocknormal
PWR0ACC100PP5
The user blocks the foe's way with arms spread wide to prevent escape.
Defense Curlnormal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
Rock Blastrock
PWR25ACC80PP10
The user hurls two to five hard rocks at the foe to attack.
Rolloutrock
PWR40ACC95PP30
A 5-turn rolling attack that becomes stronger each time it hits.
MidniteLightfire
PWR80ACC95PP20
Beatiful flames shimmer above the foe. Its glow may be their final sight in life.
Stealth Rockrock
PWR0ACC0PP20
Levitating rocks are laid around the foe's party to hurt foes switching in.
Earth Powerground
PWR90ACC100PP10
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.
Iron Headsteel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
Ocean Gravewater
PWR0ACC0PP20
The horrors of a death at sea… Will they sink, or swim?

TM/HM Moves (26)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
X-Scissorbug
PWR80ACC100PP15TM10
The user slashes the foe with crossed claws as if they were scissors.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (17)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Torment(Pewter City)dark
PWR0ACC100PP15Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Pinsaca. Use these types to counter it effectively.

Resistances & Immunities

Types that Pinsaca resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate