Pinsacain Pokémon Ghost Grey
bugghost
Pokédex Entry
Devourer Pokémon
It loves to feed on human meat. It cannot see, cannot hear, cannot feel, but when flesh is near, it pursues.
Pinsaca in Pokémon Ghost Grey
Pinsaca is #95 in the Pokédex for Pokémon Ghost Grey. This page covers its bug/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 2 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
BugGhost
Dex
#095 Regional Dex
Abilities
Hyper Cutter(Primary)
Prevents Attack reduction.
Moxie(Secondary)
Knockouts boost Attack.
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
Base Exp
108
EV Yield
None
Wild Held Items
Weak To
fire ×2flying ×2rock ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.5ground ×0.5bug ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Pinsaca appears in New Bark Town (rare), and in Safari Zone (very rare). Wild ones range from level 25 to 54.
Wild Encounters (2)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | PWR40 | ACC95 | PP35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| SuffocateLevel: 1Suffocate | ghost | PWR10 | ACC90 | PP20 | ||
| The user attacks with eerie forces to trap the foe two to five turns. | ||||||
| HardenLevel: 1Harden | normal | PWR0 | ACC0 | PP30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| Head SmashLevel: 1Head Smash | rock | PWR150 | ACC80 | PP5 | ||
| A reckless, life- risking tackle that also hurts the user terribly. | ||||||
| Drill RunLevel: 1Drill Run | ground | PWR80 | ACC100 | PP10 | ||
| The user rotates its body like a drill. It has a high critical-hit ratio. | ||||||
| Focus EnergyLevel: 7Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| VilegripLevel: 8Vilegrip | ghost | PWR55 | ACC100 | PP30 | ||
| Huge, impressive pincers grip and squeeze the foe. | ||||||
| PursuitLevel: 16Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| An attack move that works especially well on a foe that is switching out. | ||||||
| DetectLevel: 20Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| No RegardLevel: 24No Regard | ghost | PWR95 | ACC85 | PP20 | ||
| A reckless, full- power attack that the user launches, pushing past the pain. | ||||||
| X-ScissorLevel: 32X-Scissor | bug | PWR80 | ACC100 | PP15 | ||
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| CrunchLevel: 36Crunch | dark | PWR70 | ACC100 | PP5 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
| PurifyLevel: 36Purify | dark | PWR10 | ACC100 | PP20 | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Swords DanceLevel: 40Swords Dance | normal | PWR0 | ACC0 | PP20 | ||
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Close CombatLevel: 50Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| MegahornLevel: 55Megahorn | bug | PWR120 | ACC85 | PP10 | ||
| A brutal ramming attack delivered with a tough and impressive horn. | ||||||
| HexecutionLevel: 65Hexecution | ghost | PWR1 | ACC30 | PP5 | ||
| A vicious tearing attack with 2 edges. The foe will die if it hits. | ||||||
Egg Moves (12)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | |||||
| PanicPanic | ghost | PWR1 | ACC100 | PP15 | |
| A desperate attack that becomes more powerful the less HP the user has. | |||||
| ExplosionExplosion | normal | PWR250 | ACC100 | PP5 | |
| The user explodes to inflict terrible damage even while fainting itself. | |||||
| BlockBlock | normal | PWR0 | ACC100 | PP5 | |
| The user blocks the foe's way with arms spread wide to prevent escape. | |||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||
| Rock BlastRock Blast | rock | PWR25 | ACC80 | PP10 | |
| The user hurls two to five hard rocks at the foe to attack. | |||||
| RolloutRollout | rock | PWR40 | ACC95 | PP30 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | |||||
| MidniteLightMidniteLight | fire | PWR80 | ACC95 | PP20 | |
| Beatiful flames shimmer above the foe. Its glow may be their final sight in life. | |||||
| Stealth RockStealth Rock | rock | PWR0 | ACC0 | PP20 | |
| Levitating rocks are laid around the foe's party to hurt foes switching in. | |||||
| Earth PowerEarth Power | ground | PWR90 | ACC100 | PP10 | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. | |||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | |||||
| Ocean GraveOcean Grave | water | PWR0 | ACC0 | PP20 | |
| The horrors of a death at sea… Will they sink, or swim? | |||||
TM/HM Moves (26)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| X-ScissorX-Scissor | bug | PWR80 | ACC100 | PP15 | TM10TM10 | |
| The user slashes the foe with crossed claws as if they were scissors. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | PWR75 | ACC100 | PP10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Torment(Pewter City)Torment | dark | PWR0 | ACC100 | PP15 | TutorTutor | ||
| It enrages the foe, making it incapable of using the same move successively. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
Type Summary
4
Weaknesses
5
Resistances
0
Immunities
9
Neutral
Weaknesses
Types that deal increased damage to Pinsaca. Use these types to counter it effectively.
Resistances & Immunities
Types that Pinsaca resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Pinsaca, either offensively or defensively.
Chatot
normalflying
2× STAB damage • Resists bug
2×Good
Litwick
fireghost
2× STAB damage • Resists bug
2×Good
Lampent
fireghost
2× STAB damage • Resists bug
2×Good
Chandelure
fireghost
2× STAB damage • Resists bug
2×Good
Scarly
ghostflying
2× STAB damage • Resists bug
2×Good
Scaravia
ghostflying
2× STAB damage • Resists bug
2×Good
Scaraptor
ghostflying
2× STAB damage • Resists bug
2×Good
Woobat
flyingghost
2× STAB damage • Resists bug
2×Good
Swoobat
flyingghost
2× STAB damage • Resists bug
2×Good
Drifloon
ghostflying
2× STAB damage • Resists bug
2×Good
Drifblim
ghostflying
2× STAB damage • Resists bug
2×Good
Sparrowe
flyingghost
2× STAB damage • Resists bug
2×Good
Farrowe
flyingghost
2× STAB damage • Resists bug
2×Good
Ponyta
fireghost
2× STAB damage • Resists bug
2×Good
Rapidash
fireghost
2× STAB damage • Resists bug
2×Good
Oricorio
ghostflying
2× STAB damage • Resists bug
2×Good
Charcadet
fireghost
2× STAB damage • Resists bug
2×Good
Gauntrise
fireghost
2× STAB damage • Resists bug
2×Good
Cubone
fireghost
2× STAB damage • Resists bug
2×Good
Marowak
fireghost
2× STAB damage • Resists bug
2×Good
Related Guides
Base Stats
Related tools