Nosegastin Pokémon Ghost Grey
rockghost
Pokédex Entry
Bust Pokémon
It followed its nose to find the places where people were, but the people hated it and cast it out.
Nosegast in Pokémon Ghost Grey
Nosegast is #145 in the Pokédex for Pokémon Ghost Grey. This page covers its rock/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
RockGhost
Dex
#145 Regional Dex
Abilities
Pressure(Primary)
Raises foe's PP usage.
Solid Rock(Secondary)
Powers down ”Super effective” moves.
Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
80
Base Exp
100
EV Yield
None
Wild Held Items
None
Weak To
water ×2grass ×2ground ×2ghost ×2dark ×2steel ×2
Resists
fire ×0.5poison ×0.25flying ×0.5bug ×0.5
Immune To
normalfighting
How to Obtain
Nosegast can be found in Rock Tunnel (uncommon), and in Diglett‘s Cave (rare). Wild ones range from level eight to 26.
Wild Encounters (2)
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| StartleLevel: 1Startle | ghost | 40 | 95 | 35 | ||
| A physical attack in which the user scares the foe and charges into them. | ||||||
| HardenLevel: 4Harden | normal | 0 | 0 | 30 | ||
| The user stiffens all the muscles in its body to raise its Defense stat. | ||||||
| BlockLevel: 7Block | normal | 0 | 100 | 5 | ||
| The user blocks the foe's way with arms spread wide to prevent escape. | ||||||
| Rock ThrowLevel: 10Rock Throw | rock | 50 | 90 | 15 | ||
| The foe is attacked with a shower of small, easily thrown rocks. | ||||||
| PeckLevel: 13Peck | flying | 35 | 100 | 35 | ||
| The foe is jabbed with a sharply pointed beak or horn. | ||||||
| RestLevel: 16Rest | psychic | 0 | 0 | 10 | ||
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| SparkLevel: 19Spark | electric | 65 | 100 | 20 | ||
| An electrically charged tackle that may also paralyze the foe. | ||||||
| Magnet BombLevel: 22Magnet Bomb | steel | 60 | 0 | 20 | ||
| A steel bomb is stuck to the foe. It is sure to hit. | ||||||
| Power GemLevel: 25Power Gem | rock | 80 | 100 | 20 | ||
| The user attacks with a ray of light that sparkles like gemstones. | ||||||
| Rock BlastLevel: 28Rock Blast | rock | 25 | 80 | 10 | ||
| The user hurls two to five hard rocks at the foe to attack. | ||||||
| DischargeLevel: 31Discharge | electric | 80 | 100 | 15 | ||
| Electricty is loosed to strike all Pokémon in battle. It may also cause paralysis. | ||||||
| Drill PeckLevel: 34Drill Peck | flying | 80 | 100 | 20 | ||
| A corkscrewing attack with the sharp beak acting as a drill. | ||||||
| SandstormLevel: 37Sandstorm | rock | 0 | 0 | 10 | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Rock SlideLevel: 40Rock Slide | rock | 75 | 90 | 10 | ||
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Zap CannonLevel: 43Zap Cannon | electric | 100 | 50 | 5 | ||
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| ForesightLevel: 43Foresight | normal | 0 | 100 | 40 | ||
| Completely negates the foe's efforts to heighten its ability to evade. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Rock SlideRock Slide | rock | 75 | 90 | 10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Iron HeadIron Head | steel | 80 | 100 | 15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| Rock TombRock Tomb | rock | 60 | 95 | 15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM47TM47 | |
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. |
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TutorTutor | |
| After attacking, the user switches places with a party Pokémon. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TutorTutor | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Close CombatClose Combat | fighting | 120 | 100 | 5 | TutorTutor | |
| The foe is fought up close. It also cuts the user's Defensive stats. | ||||||
| Sky UppercutSky Uppercut | fighting | 85 | 90 | 15 | TutorTutor | |
| The user attacks with an uppercut thrown skywards with force. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TutorTutor | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. | ||||||
| Earth PowerEarth Power | ground | 90 | 100 | 10 | TutorTutor | |
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. |
Type Summary
6
Weaknesses
5
Resistances
0
Immunities
7
Neutral
Weaknesses
Types that deal increased damage to Nosegast. Use these types to counter it effectively.
Resistances & Immunities
Types that Nosegast resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Nosegast, either offensively or defensively.
Gholdengo
ghoststeel
2× STAB damage • Resists rock
2×Good
Honedge
steelghost
2× STAB damage • Resists rock
2×Good
Doublade
steelghost
2× STAB damage • Resists rock
2×Good
Aegislash
steelghost
2× STAB damage • Resists rock
2×Good
Ursaring
steelghost
2× STAB damage • Resists rock
2×Good
Magnamite
steelghost
2× STAB damage • Resists rock
2×Good
Magnatron
steelghost
2× STAB damage • Resists rock
2×Good
Eyeron
ghoststeel
2× STAB damage • Resists rock
2×Good
Stalfos
ghoststeel
2× STAB damage • Resists rock
2×Good
Minotauros
ghoststeel
2× STAB damage • Resists rock
2×Good
Keyzer
ghoststeel
2× STAB damage • Resists rock
2×Good
IT'SA ME!!
fightingdark
2× STAB damage • Resists rock
2×Good
Regiluminm
steel
2× STAB damage • Resists rock
2×Good
Sableye
ghostdark
2× STAB damage • Resists ghost
2×Good
Golett
groundghost
2× STAB damage • Resists rock
2×Good
Golurk
groundghost
2× STAB damage • Resists rock
2×Good
Annihilape
fightingghost
2× STAB damage • Resists rock
2×Good
Runerigus
groundghost
2× STAB damage • Resists rock
2×Good
.EXEggcute
ghostdark
2× STAB damage • Resists ghost
2×Good
.EXEggutor
ghostdark
2× STAB damage • Resists ghost
2×Good
Base Stats
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