Accent Image to accompany hero

Medimindin Pokémon Ghost Grey

ghostpsychic

Pokédex Entry

All-knowing Pokémon

Its mind overflows with knowledge, with feeling, with power. It senses and sees all it cannot.

Medimind in Pokémon Ghost Grey

Medimind is #99 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
GhostPsychic
Dex
#099 Regional Dex
Abilities

Raises Attack.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
206
EV Yield
None
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting

Evolution Chain

Base form
Level up Meditite to Lv. 28

How to Obtain

Medimind can be found in Victory Road (rare). Wild ones range from level 41 to 46.

Wild Encounters (1)

Level Up Moves (21)

Aurora BeamLevel: 1ice
6510020
A rainbow-colored attack beam. It may lower the foe's Attack stat.
ConfusionLevel: 1psychic
5010025
A weak telekinetic attack that may also leave the foe confused.
MeditateLevel: 1psychic
0040
The user meditates to awaken its power and raise its Attack stat.
Shock WaveLevel: 1electric
60020
A rapid jolt of electricity strikes the foe. It can't be evaded.
Mystic FireLevel: 1fire
7010015
The user breathes an arcane flame at the foe. It may lower the foe's Sp.Atk stat.
DetectLevel: 9fighting
005
Enables the user to evade all attacks. It may fail if used in succession.
EndureLevel: 12normal
0010
The user endures any hit with 1 HP left. It may fail if used in succession.
PanicLevel: 15ghost
110015
A desperate attack that becomes more powerful the less HP the user has.
Force PalmLevel: 17fighting
6010010
The foe is attacked with a shock wave that may also leave it paralyzed.
PurifyLevel: 17dark
1010020
The user purges the foe's soul, making it lose its Ghost immunities.
PsybeamLevel: 20psychic
6510020
A peculiar ray is shot at the foe. It may leave the foe confused.
Calm MindLevel: 23psychic
0020
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Zen HeadbuttLevel: 25psychic
8010015
The user focuses and rams the foe. It may also make the foe flinch.
Cursed RamLevel: 28ghost
6010010
The user sticks its head out and rams. It may make the foe flinch.
Psych UpLevel: 31normal
0010
The user hypnotizes itself into copying any stat change made by the foe.
ExtrasensoryLevel: 33psychic
8010020
The user attacks with an odd power that may make the foe flinch.
Nasty PlotLevel: 36dark
0020
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Shadow BallLevel: 41ghost
8010010
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
RecoverLevel: 47normal
0010
A self-healing move that restores HP by up to half of the user's maximum HP.
CounterLevel: 53ghost
110020
A retaliation move that counters any physical hit with double the damage.
GeomancyLevel: 56fairy
010010
The user's Sp. Atk Sp. Def. and Speed stats rise on the 2nd turn.

TM/HM Moves (38)

Play Roughfairy
909010TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
110015TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
0010TM03
Waggles a finger and stimulates the brain into using any move at random.
Calm Mindpsychic
0020TM04
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Toxicpoison
09010TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Bulk Upfighting
0020TM08
The user bulks up its body to boost both its Attack and Defense stats.
Tauntdark
010020TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
150905TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
0030TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
0010TM17
Enables the user to evade all attacks. It may fail if used in succession.
Flash Cannonsteel
8010010TM18
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Dazzlefairy
8010010TM21
The user damages opposing Pokémon by emitting a powerful flash.
Iron Headsteel
8010015TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
9010015TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
1107010TM25
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Waveelectric
010020TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
7510015TM28
A devastating piledriver which may paralyze the foe.
Psychicpsychic
9010010TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
8010010TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
7010010TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Reflectpsychic
0020TM33
A wall of light cuts damage from physical attacks for five turns.
Acrobaticsflying
5510015TM40
A nimble attack that does double damage if the user has no held item.
Dream Eaterpsychic
10010015TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
0010TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
12010020TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
0010TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
08515TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
4010010TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
06020TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
0030TM49
The user relaxes and lightens its body to sharply boost its Speed.
Cutsteel
509530HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
1010035HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
9010015HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
10010015HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
07020HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Shatterpointpsychic
8010015HM06
An attack that will use Psychic power to shatter invisible walls and barriers.
Waterfallwater
8010015HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
6010010HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (23)

Purifydark
1010020Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refreshnormal
010020Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresightnormal
010040Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punchfire
7510015Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
7510015Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunchelectric
7510015Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercyghost
4010040Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edgenormal
12010015Tutor
A reckless, life- risking tackle that also hurts the user a little.
Mirror Coatpsychic
110020Tutor
A retaliation move that pays back the foe's special attack double.
Substitutenormal
0010Tutor
The user creates a decoy using one- quarter of its full HP.
Tormentdark
010015Tutor
It enrages the foe, making it incapable of using the same move successively.
Sunny Dayfire
005Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dancewater
005Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ballnormal
5010010Tutor
An attack that varies in power and type depending on the weather.
Skill Swappsychic
010010Tutor
The user employs its psychic power to swap abilities with the foe.
Grudgeghost
01005Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combatfighting
1201005Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercutfighting
859015Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punchfighting
7510010Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Cursetypeless
0010Tutor
A move that works differently for the Ghost-type and all the other types.
Future Sightpsychic
12010015Tutor
Two turns after this move is used, the foe is attacked psychically.
Nasty Plotdark
0020Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Earth Powerground
9010010Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Medimind. Use these types to counter it effectively.

Resistances & Immunities

Types that Medimind resists or is immune to. Avoid using these types against it.

Base Stats

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