Mr. Maimin Pokémon Ghost Grey
psychicghost
Pokédex Entry
Barrier Pokémon
Hello. Let me free. I will be your friend.
Mr. Maim in Pokémon Ghost Grey
Mr. Maim is #62 in the Pokédex for Pokémon Ghost Grey. This page covers its psychic/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 6 encounter locations.
Front
Normal
Shiny
Back
Normal
Shiny
Type
PsychicGhost
Dex
#062 Regional Dex
Abilities
Filter(Primary)
Powers down ”Super effective” moves.
Technician(Secondary)
Boosts weaker moves.
Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
Base Exp
185
EV Yield
None
Wild Held Items
None
Weak To
ghost ×4dark ×4
Resists
poison ×0.5psychic ×0.5
Immune To
normalfighting
Evolution Chain
How to Obtain
Mr. Maim can be found very common in Northern Cave while Rock Smash, very common in Rock Tunnel while Rock Smash, and very common in Route 12 while Rock Smash, among three other areas. Wild ones range from level five to 35.
Wild Encounters (6)
Level Up Moves (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RavenousSlapLevel: 1RavenousSlap | ghost | 15 | 85 | 10 | ||
| The foe is slapped repeatedly, 2-5 times by a brutal, bloodthirsty user. | ||||||
| MistLevel: 1Mist | ice | 0 | 0 | 30 | ||
| The ally party is protected by a mist that prevents stat reductions. | ||||||
| HypnosisLevel: 1Hypnosis | psychic | 0 | 60 | 20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| SmokescreenLevel: 1Smokescreen | normal | 0 | 100 | 20 | ||
| An obscuring cloud of smoke or ink reduces the foe's accuracy. | ||||||
| HazeLevel: 1Haze | ice | 0 | 0 | 30 | ||
| Eliminates all stat changes among all Pokémon engaged in battle. | ||||||
| Confuse RayLevel: 5Confuse Ray | ghost | 0 | 100 | 10 | ||
| The foe is exposed to a sinister ray that triggers confusion. | ||||||
| CharmLevel: 8Charm | fairy | 0 | 100 | 20 | ||
| The foe is charmed by the user's cute appeals, sharply cutting its Attack. | ||||||
| ConfusionLevel: 12Confusion | psychic | 50 | 100 | 25 | ||
| A weak telekinetic attack that may also leave the foe confused. | ||||||
| Dream EaterLevel: 15Dream Eater | psychic | 100 | 100 | 15 | ||
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Poison GasLevel: 17Poison Gas | poison | 0 | 90 | 40 | ||
| The foe is sprayed with a cloud of toxic gas that may poison the foe. | ||||||
| TormentLevel: 18Torment | dark | 0 | 100 | 15 | ||
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| TauntLevel: 18Taunt | dark | 0 | 100 | 20 | ||
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| ProtectLevel: 20Protect | normal | 0 | 0 | 10 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| SpikesLevel: 24Spikes | ground | 0 | 0 | 20 | ||
| A trap of spikes is laid around the foe's party to hurt foes switching in. | ||||||
| PsybeamLevel: 28Psybeam | psychic | 65 | 100 | 20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| MimicLevel: 32Mimic | normal | 0 | 100 | 10 | ||
| The user copies the move last used by the foe for the rest of the battle. | ||||||
| Light ScreenLevel: 36Light Screen | psychic | 0 | 0 | 30 | ||
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ReflectLevel: 36Reflect | psychic | 0 | 0 | 20 | ||
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Feint AttackLevel: 39Feint Attack | dark | 60 | 0 | 20 | ||
| The user draws up close to the foe disarmingly, then hits without fail. | ||||||
| DazzleLevel: 44Dazzle | fairy | 80 | 100 | 10 | ||
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| PsychicLevel: 47Psychic | psychic | 90 | 100 | 10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. |
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | 90 | 90 | 10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | 1 | 100 | 15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | 0 | 0 | 10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| A wall of light cuts damage from Sp. Atk attacks for five turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM18TM18 | |
| Light energy is shot at the foe. It may also lower the foe's Sp. Def. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| A harsh attack that absorbs half the damage it inflicted to restore HP. | ||||||
| DazzleDazzle | fairy | 80 | 100 | 10 | TM21TM21 | |
| The user damages opposing Pokémon by emitting a powerful flash. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | TM27TM27 | |
| A weak electric shock that is sure to cause paralysis if it hits. | ||||||
| TombstonerTombstoner | ghost | 75 | 100 | 15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Dream EaterDream Eater | psychic | 100 | 100 | 15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | 0 | 85 | 15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | 40 | 100 | 10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| CutCut | steel | 50 | 95 | 30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | 10 | 100 | 35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | 100 | 100 | 15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | 0 | 70 | 20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| ShatterpointShatterpoint | psychic | 80 | 100 | 15 | HM06HM06 | |
| An attack that will use Psychic power to shatter invisible walls and barriers. |
Move Tutor Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PurifyPurify | dark | 10 | 100 | 20 | TutorTutor | |
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Knock OffKnock Off | dark | 20 | 100 | 25 | TutorTutor | |
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| RefreshRefresh | normal | 0 | 100 | 20 | TutorTutor | |
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | ||||||
| ForesightForesight | normal | 0 | 100 | 40 | TutorTutor | |
| Completely negates the foe's efforts to heighten its ability to evade. | ||||||
| Fire PunchFire Punch | fire | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| Ice PunchIce Punch | ice | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an icy fist. It may leave the foe frozen. | ||||||
| ThunderpunchThunderpunch | electric | 75 | 100 | 15 | TutorTutor | |
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| MercyMercy | ghost | 40 | 100 | 40 | TutorTutor | |
| A restrained attack that always leaves the foe with at least 1 HP. | ||||||
| Double-EdgeDouble-Edge | normal | 120 | 100 | 15 | TutorTutor | |
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| SolarbeamSolarbeam | grass | 120 | 100 | 10 | TutorTutor | |
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | ||||||
| Heal BellHeal Bell | normal | 0 | 0 | 5 | TutorTutor | |
| A soothing bell chimes to heal the status problems of all allies. | ||||||
| Mirror CoatMirror Coat | psychic | 1 | 100 | 20 | TutorTutor | |
| A retaliation move that pays back the foe's special attack double. | ||||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | TutorTutor | |
| The user creates a decoy using one- quarter of its full HP. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TutorTutor | |
| It enrages the foe, making it incapable of using the same move successively. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 5 | TutorTutor | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 5 | TutorTutor | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Weather BallWeather Ball | normal | 50 | 100 | 10 | TutorTutor | |
| An attack that varies in power and type depending on the weather. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TutorTutor | |
| The user employs its psychic power to swap abilities with the foe. | ||||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | TutorTutor | |
| If the user faints, this move deletes the PP of the move that finished it. | ||||||
| Perish SongPerish Song | normal | 0 | 0 | 5 | TutorTutor | |
| Any battler that hears this faints in three turns unless it switches. | ||||||
| CurseCurse | typeless | 0 | 0 | 10 | TutorTutor | |
| A move that works differently for the Ghost-type and all the other types. | ||||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | TutorTutor | |
| Two turns after this move is used, the foe is attacked psychically. | ||||||
| Nasty PlotNasty Plot | dark | 0 | 0 | 20 | TutorTutor | |
| The user thinks bad thoughts. It sharply raises the Sp. Atk stat. |
Type Summary
1
Weaknesses
3
Resistances
0
Immunities
14
Neutral
Weaknesses
Types that deal increased damage to Mr. Maim. Use these types to counter it effectively.
Resistances & Immunities
Types that Mr. Maim resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mr. Maim, either offensively or defensively.
Sableye
ghostdark
4× STAB damage • Immune to psychic
4×Good
.EXEggcute
ghostdark
4× STAB damage • Immune to psychic
4×Good
.EXEggutor
ghostdark
4× STAB damage • Immune to psychic
4×Good
Spiritomb
darkghost
4× STAB damage • Immune to psychic
4×Good
Scraggy
darkghost
4× STAB damage • Immune to psychic
4×Good
Scrafty
darkghost
4× STAB damage • Immune to psychic
4×Good
Ogerpon
darkgrass
4× STAB damage • Immune to psychic
4×Good
Murkrow
darkflying
4× STAB damage • Immune to psychic
4×Good
Tyranitar
rockdark
4× STAB damage • Immune to psychic
4×Good
Umbreon
dark
4× STAB damage • Immune to psychic
4×Good
Murkrow
darkflying
4× STAB damage • Immune to psychic
4×Good
IT'SA ME!!
fightingdark
4× STAB damage • Immune to psychic
4×Good
Deemini
ghostdark
4× STAB damage • Immune to psychic
4×Good
Zorua
normalghost
Immune to ghost
Good
Zoroark
normalghost
Immune to ghost
Good
Teddiursa
normalghost
Immune to ghost
Good
Human
normal
Immune to ghost
Good
Jigglypuff
ghostnormal
Immune to ghost
Good
Miltank
normal
Immune to ghost
Good
BOBBY SIPS
normal
Immune to ghost
Good
Base Stats
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