Accent Image to accompany hero

Marshadowin Pokémon Orange

fightingghost

Pokédex Entry

Gloomdwell Pokémon

It conceals itself in shadows, never appearing before humans. Its very existence was the stuff of myth.

Marshadow in Pokémon Pokémon Orange

Marshadow is #802 in the Pokédex for Pokémon Pokémon Orange. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FightingGhost
Dex
#253 Regional Dex · #802 National
Growth Rate
Slow
Gender Ratio
NaN% Male, NaN% Female
Egg Groups
noeggs
Hatch Rate
Slower (35 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
flying ×2psychic ×2ghost ×2fairy ×2
Resists
poison ×0.5bug ×0.25rock ×0.5
Immune To
normalfighting

How to Obtain

You can also receive one as a gift in Valencia Island at level 100. There's a one-time encounter in Sunray Cave Mandarin Desert 1F at level 60.

LocationLevelMethodFormHeld ItemPrerequisite
Valencia IslandLv. 100gift---
Sunray Cave Mandarin Desert 1FLv. 60static---

Level Up Moves (14)

DynamicpunchLevel: 1fighting
PWR100ACC50PP5
An attack that always confuses.
Shadow SneakLevel: 1ghost
PWR40ACC100PP30
Lets the user get in the first hit.
PursuitLevel: 1dark
PWR40ACC100PP20
Heavily strikes switching PokéMON.
CounterLevel: 1fighting
PWR1ACC100PP20
Returns a physical blow double.
Low KickLevel: 5fighting
PWR50ACC100PP20
An attack that may cause flinching.
AstonishLevel: 11ghost
PWR30ACC100PP15
An attack that may cause flinching.
Hi Jump KickLevel: 15fighting
PWR130ACC90PP10
May miss and hurt the user.
Mirror CoatLevel: 20psychic
PWR1ACC100PP20
Counters a SPCL. ATK move double.
Shadow BallLevel: 26ghost
PWR80ACC100PP15
An attack that may lower SPCL.DEF.
Mean LookLevel: 30normal
PWR0ACC100PP5
Prevents fleeing or switching.
Dizzy PunchLevel: 35normal
PWR70ACC100PP10
An attack that may confuse the foe.
Nasty PlotLevel: 41dark
PWR0ACC100PP20
Sharply raises the user's SPCL.ATK.
SpectrathiefLevel: 45ghost
PWR90ACC100PP10
Steals foe's stat changes, and hits.
Cross ChopLevel: 50fighting
PWR100ACC80PP5
Has a high critical hit ratio.

TM/HM Moves (11)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Shadow Clawghost
PWR70ACC100PP15TM21
Has a high critical hit ratio.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Giga Impactnormal
PWR150ACC90PP5TM34
1st turn: Attack 2nd turn: Rest
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.

Move Tutor Moves (4)

Fire Punch(Trovitopolis Dept Store 5F)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunch(Route 52)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punch(Trovitopolis Dept Store 5F)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Zen Headbutt(Route 69 North)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

4
Weaknesses
3
Resistances
2
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Marshadow. Use these types to counter it effectively.

Resistances & Immunities

Types that Marshadow resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marshadow differs across the games we cover →

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