Marshadowin Pokémon Orange
Pokédex Entry
Gloomdwell Pokémon
It conceals itself in shadows, never appearing before humans. Its very existence was the stuff of myth.
Marshadow in Pokémon Pokémon Orange
Marshadow is #802 in the Pokédex for Pokémon Pokémon Orange. This page covers its fighting/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Valencia Island | Lv. 100 | gift | - | - | - |
| Sunray Cave Mandarin Desert 1F | Lv. 60 | static | - | - | - |
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| DynamicpunchLevel: 1Dynamicpunch | fighting | PWR100 | ACC50 | PP5 | ||
| An attack that always confuses. | ||||||
| Shadow SneakLevel: 1Shadow Sneak | ghost | PWR40 | ACC100 | PP30 | ||
| Lets the user get in the first hit. | ||||||
| PursuitLevel: 1Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| Heavily strikes switching PokéMON. | ||||||
| CounterLevel: 1Counter | fighting | PWR1 | ACC100 | PP20 | ||
| Returns a physical blow double. | ||||||
| Low KickLevel: 5Low Kick | fighting | PWR50 | ACC100 | PP20 | ||
| An attack that may cause flinching. | ||||||
| AstonishLevel: 11Astonish | ghost | PWR30 | ACC100 | PP15 | ||
| An attack that may cause flinching. | ||||||
| Hi Jump KickLevel: 15Hi Jump Kick | fighting | PWR130 | ACC90 | PP10 | ||
| May miss and hurt the user. | ||||||
| Mirror CoatLevel: 20Mirror Coat | psychic | PWR1 | ACC100 | PP20 | ||
| Counters a SPCL. ATK move double. | ||||||
| Shadow BallLevel: 26Shadow Ball | ghost | PWR80 | ACC100 | PP15 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Mean LookLevel: 30Mean Look | normal | PWR0 | ACC100 | PP5 | ||
| Prevents fleeing or switching. | ||||||
| Dizzy PunchLevel: 35Dizzy Punch | normal | PWR70 | ACC100 | PP10 | ||
| An attack that may confuse the foe. | ||||||
| Nasty PlotLevel: 41Nasty Plot | dark | PWR0 | ACC100 | PP20 | ||
| Sharply raises the user's SPCL.ATK. | ||||||
| SpectrathiefLevel: 45Spectrathief | ghost | PWR90 | ACC100 | PP10 | ||
| Steals foe's stat changes, and hits. | ||||||
| Cross ChopLevel: 50Cross Chop | fighting | PWR100 | ACC80 | PP5 | ||
| Has a high critical hit ratio. | ||||||
TM/HM Moves (11)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM48TM48 | |
| An attack that may cause flinching. | ||||||
Move Tutor Moves (4)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Fire Punch(Trovitopolis Dept Store 5F)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch. May cause a burn. | |||||||
| Thunderpunch(Route 52)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electric punch. It may paralyze. | |||||||
| Ice Punch(Trovitopolis Dept Store 5F)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Zen Headbutt(Route 69 North)Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Marshadow. Use these types to counter it effectively.
Resistances & Immunities
Types that Marshadow resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Marshadow, either offensively or defensively.
Base Stats
Also in
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See how Marshadow differs across the games we cover →