Skip to content
Accent Image to accompany hero

Goodromein Pokémon Ghost Grey

ghostdragon

Pokédex Entry

Behemoth Pokémon

A dripping behemoth of hunger and slime. Anything that makes contact with Goodrome becomes bound to it forever.

Goodrome in Pokémon Ghost Grey

Goodrome is #151 in the Pokédex for Pokémon Ghost Grey. This page covers its ghost/dragon typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
GhostDragon
Dex
#151 Regional Dex
Abilities
Sap Sipper(Primary)

Boosts Attack if hit by Grass.

Liquid Ooze(Secondary)

Draining causes injury.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
4
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
212
EV Yield
None
Wild Held Items
None
Weak To
ice ×2ghost ×2dragon ×2dark ×2fairy ×2
Resists
fire ×0.5water ×0.5electric ×0.5grass ×0.5poison ×0.5bug ×0.5
Immune To
normalfighting

How to Obtain

Goodrome has no wild encounters recorded in this game. Evolve Goomy to get one.

Level Up Moves (18)

AbsorbLevel: 1grass
PWR20ACC100PP20
An attack that absorbs half the damage it inflicted to restore HP.
DragonbreathLevel: 1dragon
PWR60ACC100PP20
The foe is hit with an incredible blast of breath that may also paralyze.
Poison TailLevel: 1poison
PWR50ACC100PP25
An attack with a high critical-hit ratio. It may also poison the foe.
Round EyesLevel: 1fairy
PWR0ACC100PP30
A cute stare that lowers the foe's Attack stat. It is sure to go first.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
PanicLevel: 10ghost
PWR1ACC100PP15
A desperate attack that becomes more powerful the less HP the user has.
Water PulseLevel: 20water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Dragon PulseLevel: 25dragon
PWR90ACC100PP10
The foe is attacked with a shock wave generated by the user's gaping mouth.
Rain DanceLevel: 30water
PWR0ACC0PP5
A heavy rain falls for five turns, powering up Water- type moves.
Acid SprayLevel: 35poison
PWR40ACC100PP20
The user spits fluid that melts the foe. It harshly lowers the foe's Sp. Def.
CurseLevel: 40typeless
PWR0ACC0PP10
A move that works differently for the Ghost-type and all the other types.
Cursed RamLevel: 45ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
Aqua TailLevel: 50water
PWR90ACC90PP10
The foe is attacked with a swinging tail as vicious as a wave in a storm.
CrunchLevel: 51dark
PWR70ACC100PP5
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Gastro AcidLevel: 55poison
PWR0ACC100PP10
Stomach acid is hurled onto the foe, suppressing its ability.
Draco MeteorLevel: 60dragon
PWR130ACC90PP5
An intense attack that also sharply reduces the user's Sp. Atk stat.
Poison TailLevel: 61poison
PWR50ACC100PP25
An attack with a high critical-hit ratio. It may also poison the foe.
Power WhipLevel: 67grass
PWR120ACC85PP10
The user violently whirls its vines or tentacles to lash the foe.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Goodrome cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

StartleLevel: 1(Goomy · Level 1)ghost
PWR40ACC95PP35
A physical attack in which the user scares the foe and charges into them.

TM/HM Moves (41)

Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Seed Bombgrass
PWR80ACC100PP15TM07
The user shoots a barrage of hard seeds at the foe.
Bubblebeamwater
PWR65ACC100PP20TM09
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Ice Beamice
PWR90ACC100PP10TM13
The foe is struck with an icy beam. It may freeze the foe solid.
Blizzardice
PWR110ACC70PP5TM14
The foe is blasted with a blizzard. It may freeze the foe solid.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
A wall of light cuts damage from Sp. Atk attacks for five turns.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Giga Draingrass
PWR75ACC100PP10TM19
A harsh attack that absorbs half the damage it inflicted to restore HP.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may also leave the foe paralyzed.
Thunderelectric
PWR110ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Thunder Waveelectric
PWR0ACC100PP20TM27
A weak electric shock that is sure to cause paralysis if it hits.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Reflectpsychic
PWR0ACC0PP20TM33
A wall of light cuts damage from physical attacks for five turns.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
Filthy sludge is hurled at the foe. It may poison the target.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Surfwater
PWR90ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Waterfallwater
PWR80ACC100PP15HM07
A powerful charge attack. It can also be used to climb a waterfall.
Divewater
PWR60ACC100PP10HM08
The user dives underwater on the first turn and strikes next turn.

Move Tutor Moves (24)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Aqua Jet(Pewter City)water
PWR40ACC100PP30Tutor
An almost invisibly fast attack that is certain to scare first.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punch(Pewter City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frozen.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Fire Fang(Pewter City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fang(Pewter City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Thunder Fang(Pewter City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.
Draco Meteor(Pewter City)dragon
PWR130ACC90PP5Tutor
An intense attack that also sharply reduces the user's Sp. Atk stat.

Type Summary

4
Weaknesses
6
Resistances
0
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Goodrome. Use these types to counter it effectively.

Resistances & Immunities

Types that Goodrome resists or is immune to. Avoid using these types against it.

Related tools
Use ← → arrow keys to navigate