Same name in this game
Golem is the name this game gives to more than one species. Golem #076. The number after each name is the game's own regional dex entry.
Golem #076in Pokémon Crystal Advance Redux
Pokédex Entry
Megaton Pokémon
Because it can't fire boulders at a rapid pace, it's been known to seize nearby Geodude and fire them from its back.
Golem #076 in Pokémon Crystal Advance Redux
Golem #076 is #579 in Crystal Advance Redux's regional Pokédex. This page covers its rock/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Traps Steel-type Pokémon.
Normal moves become Electric moves.
Evolution Chain
How to Obtain
Evolution Moves (1)
Moves learned upon evolving into Golem.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Volt TackleVolt Tackle | electric | PWR120 | ACC100 | PP15 | |
| The user throws an electrified tackle. It hurts the user a little. | |||||
Level Up Moves (24)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Sucker PunchLevel: 1Sucker Punch | dark | PWR70 | ACC100 | PP5 | ||
| This move allows the user to strike first, if the foe is readying an attack. | ||||||
| Electro BallLevel: 1Electro Ball | electric | PWR1 | ACC100 | PP10 | ||
| The ball of light that has more power if the user is slower than the foe. | ||||||
| Fire PunchLevel: 1Fire Punch | fire | PWR75 | ACC100 | PP15 | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | ||||||
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| Defense CurlLevel: 3Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| RolloutLevel: 3Rollout | rock | PWR30 | ACC90 | PP20 | ||
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| ChargeLevel: 5Charge | electric | PWR0 | ACC0 | PP20 | ||
| The user charges power to boost the Electric move it uses next. | ||||||
| Rock PolishLevel: 7Rock Polish | rock | PWR0 | ACC0 | PP20 | ||
| The user polishes its body to sharply boost its Speed. | ||||||
| Rock ThrowLevel: 10Rock Throw | rock | PWR50 | ACC90 | PP15 | ||
| The foe is attacked with a shower of small, easily thrown rocks. | ||||||
| SandstormLevel: 12Sandstorm | rock | PWR0 | ACC0 | PP10 | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| BulldozeLevel: 15Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | ||||||
| SparkLevel: 18Spark | electric | PWR65 | ACC100 | PP20 | ||
| An electrically charged tackle that may also paralyze the foe. | ||||||
| Rock BlastLevel: 21Rock Blast | rock | PWR25 | ACC90 | PP10 | ||
| The user hurls two to five hard rocks at the foe to attack. | ||||||
| Gyro BallLevel: 24Gyro Ball | steel | PWR1 | ACC100 | PP5 | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | ||||||
| Stealth RockLevel: 27Stealth Rock | rock | PWR0 | ACC0 | PP20 | ||
| Levitating rocks are laid around the foe's party to hurt foes switching in. | ||||||
| Brick BreakLevel: 30Brick Break | fighting | PWR75 | ACC100 | PP15 | ||
| An attack that also breaks any barrier like Light Screen and Reflect. | ||||||
| ThunderpunchLevel: 33Thunderpunch | electric | PWR75 | ACC100 | PP15 | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | ||||||
| Double-EdgeLevel: 37Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
| Stone EdgeLevel: 40Stone Edge | rock | PWR100 | ACC80 | PP5 | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | ||||||
| EarthquakeLevel: 44Earthquake | ground | PWR100 | ACC100 | PP10 | ||
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| Hammer ArmLevel: 48Hammer Arm | fighting | PWR100 | ACC90 | PP10 | ||
| The user swings its heavy fist. It also lowers the user's Speed. | ||||||
| Wild ChargeLevel: 53Wild Charge | electric | PWR90 | ACC100 | PP15 | ||
| The user throws an electrified tackle. It hurts the user a little. | ||||||
| BlockLevel: 58Block | normal | PWR0 | ACC0 | PP5 | ||
| The user blocks the foe's way with arms spread wide to prevent escape. | ||||||
| Rock WreckerLevel: 64Rock Wrecker | rock | PWR150 | ACC90 | PP5 | ||
| The foe is hit with a huge boulder. The user can't move on the next turn. | ||||||
TM/HM Moves (27)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | PWR100 | ACC50 | PP5 | TM01TM01 | |
| The foe is punched with the user's full power. It confuses the foe if it hits. | ||||||
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RolloutRollout | rock | PWR30 | ACC90 | PP20 | TM04TM04 | |
| A 5-turn rolling attack that becomes stronger each time it hits. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Zap CannonZap Cannon | electric | PWR120 | ACC50 | PP5 | TM07TM07 | |
| An electric blast is fired like a cannon to inflict damage and paralyze. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| Fire BlastFire Blast | fire | PWR120 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Fury CutterFury Cutter | bug | PWR20 | ACC95 | PP20 | TM49TM49 | |
| An attack that grows stronger on each successive hit. | ||||||
| StrengthStrength | rock | PWR95 | ACC100 | PP15 | HM04HM04 | |
| The user throws a large boulder at the foe. Chance to cause flinch. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Earth Power(Route 3)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| Makes the ground under the foe erupt with power. Lower the foe's Sp. Def. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Thunderbolt(Celadon City)Thunderbolt | electric | PWR95 | ACC100 | PP15 | TutorTutor | ||
| A strong electrical attack that may also leave the foe paralyzed. | |||||||
| Stone Edge(Route 5)Stone Edge | rock | PWR100 | ACC80 | PP5 | TutorTutor | ||
| The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | |||||||
| Flamethrower(Celadon City)Flamethrower | fire | PWR95 | ACC100 | PP15 | TutorTutor | ||
| The foe is scorched with intense flames. The foe may suffer a burn. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Gyro Ball(Olivine City, Underwater Sevii)Gyro Ball | steel | PWR1 | ACC100 | PP5 | TutorTutor | ||
| A high-speed spin. The slower the user is than the foe, the greater the damage. | |||||||
| Fire Punch(Goldenrod City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Goldenrod City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Superpower(Celadon Dept.)Superpower | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | |||||||
| Bulldoze(Goldenrod Dept., Hollow Tunnel)Bulldoze | ground | PWR60 | ACC100 | PP20 | TutorTutor | ||
| The user hits all Pokémon in battle by stomping. Lowers Speed of those hit. | |||||||
| Metronome(Goldenrod Dept.)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger and stimulates the brain into using any move at random. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Ancientpower(Goldenrod Dept., Ruins Of Alph)Ancientpower | rock | PWR60 | ACC100 | PP5 | TutorTutor | ||
| An ancient power is used to attack. It may also raise all the user's stats. | |||||||
| Rock Climb(Battle Tower, Celadon Dept.)Rock Climb | normal | PWR90 | ACC85 | PP20 | TutorTutor | ||
| A charging attack that may confuse the foe. May use to reach new areas. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| Volt Switch(Battle Tower, Power Plant)Volt Switch | electric | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Iron Head(Blackthorn City)Iron Head | steel | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is slammed with its hard head. It may also make the foe flinch. | |||||||
| Rapid Spin(Goldenrod Dept.)Rapid Spin | normal | PWR50 | ACC100 | PP40 | TutorTutor | ||
| An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Golem. Use these types to counter it effectively.
Resistances & Immunities
Types that Golem resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Golem, either offensively or defensively.