Same name in this game
Zapdos is the name this game gives to more than one species. Zapdos #145. The number after each name is the game's own regional dex entry.
Zapdos #145in Pokémon Crystal Advance Redux
fightingflying
Pokédex Entry
Electric Pokémon
One of the legendary bird Pokémon. While it is flying, it makes crackling and snapping sounds.
Zapdos #145 in Pokémon Crystal Advance Redux
Zapdos #145 is #610 in Crystal Advance Redux's regional Pokédex. This page covers its fighting/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
FightingFlying
Dex
#145
Abilities
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Slowest (40 cycles)
Catch Rate
3
Base Exp
216
EV Yield
3 Attack
Wild Held Items
None
Weak To
electric ×2ice ×2flying ×2psychic ×2fairy ×2
Resists
grass ×0.5fighting ×0.5bug ×0.25dark ×0.5
Immune To
ground
Evolution Chain
How to Obtain
Zapdos #145 has no wild encounters recorded in this game, and no other in-game source is recorded yet.
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GustLevel: 1Gust | flying | PWR40 | ACC100 | PP35 | ||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| Low KickLevel: 1Low Kick | fighting | PWR1 | ACC100 | PP20 | ||
| A low, tripping kick that inflicts more damage on heavier foes. | ||||||
| DefogLevel: 1Defog | flying | PWR0 | ACC0 | PP20 | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | ||||||
| DetectLevel: 5Detect | fighting | PWR0 | ACC0 | PP5 | ||
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Light ScreenLevel: 8Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| A wall of light cuts damage from Special attacks for five turns. | ||||||
| Aerial AceLevel: 11Aerial Ace | flying | PWR60 | ACC0 | PP20 | ||
| An extremely fast attack against one target. It can't be evaded. | ||||||
| Steel WingLevel: 15Steel Wing | steel | PWR70 | ACC90 | PP25 | ||
| The foe is hit with wings of steel. It may also raise the user's Defense. | ||||||
| Double KickLevel: 19Double Kick | fighting | PWR30 | ACC100 | PP30 | ||
| Two legs are used to quickly kick the foe twice in one turn. | ||||||
| Drill PeckLevel: 24Drill Peck | flying | PWR80 | ACC100 | PP20 | ||
| A corkscrewing attack with the sharp beak acting as a drill. | ||||||
| AncientpowerLevel: 29Ancientpower | rock | PWR60 | ACC100 | PP5 | ||
| An ancient power is used to attack. It may also raise all the user's stats. | ||||||
| Brick BreakLevel: 34Brick Break | fighting | PWR75 | ACC100 | PP15 | ||
| An attack that also breaks any barrier like Light Screen and Reflect. | ||||||
| AgilityLevel: 39Agility | psychic | PWR0 | ACC0 | PP30 | ||
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| RoostLevel: 45Roost | flying | PWR0 | ACC0 | PP10 | ||
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Jump KickLevel: 51Jump Kick | fighting | PWR85 | ACC95 | PP25 | ||
| The user jumps up high, then kicks. If it misses, the user hurts itself. | ||||||
| Zen HeadbuttLevel: 58Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | ||
| The user focuses and rams the foe. It may also make the foe flinch. | ||||||
| Brave BirdLevel: 65Brave Bird | flying | PWR120 | ACC100 | PP15 | ||
| The user tucks in its wings and charges. It also hurts the user. | ||||||
| Close CombatLevel: 72Close Combat | fighting | PWR120 | ACC100 | PP5 | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | ||||||
| Rain DanceLevel: 72Rain Dance | water | PWR0 | ACC0 | PP5 | ||
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Giga ImpactLevel: 80Giga Impact | normal | PWR150 | ACC90 | PP5 | ||
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Horn DrillLevel: 88Horn Drill | normal | PWR1 | ACC30 | PP5 | ||
| The horn is rotated like a drill to ram. The foe will faint if it hits. | ||||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM08TM08 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| RoostRoost | flying | PWR0 | ACC0 | PP10 | TM31TM31 | |
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | TM45TM45 | |
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| The foe is hit with wings of steel. It may also raise the user's Defense. | ||||||
| FlyFly | flying | PWR90 | ACC95 | PP15 | HM02HM02 | |
| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (20)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Focus Blast(Route 13)Focus Blast | fighting | PWR120 | ACC70 | PP5 | TutorTutor | ||
| The user unleashes its power. It may also lower the foe's Sp. Def. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Bulk Up(Cianwood City)Bulk Up | fighting | PWR0 | ACC0 | PP20 | TutorTutor | ||
| The user bulks up its body to boost both its Attack and Defense stats. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Superpower(Celadon Dept.)Superpower | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| A powerful attack, but it also lowers the user's Attack and Defense stats. | |||||||
| Brave Bird(Celadon Dept., Underwater Kanto)Brave Bird | flying | PWR120 | ACC100 | PP15 | TutorTutor | ||
| The user tucks in its wings and charges. It also hurts the user. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Ancientpower(Goldenrod Dept., Ruins Of Alph)Ancientpower | rock | PWR60 | ACC100 | PP5 | TutorTutor | ||
| An ancient power is used to attack. It may also raise all the user's stats. | |||||||
| Defog(Battle Tower, Slowpoke Well, Underwater Sevii)Defog | flying | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | |||||||
| Close Combat(Celadon Dept., Underwater Sevii)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. This cuts the user's Defense and Sp. Def. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| Wild Charge(Blackthorn City)Wild Charge | electric | PWR90 | ACC100 | PP15 | TutorTutor | ||
| The user throws an electrified tackle. It hurts the user a little. | |||||||
| U-Turn(Battle Tower, Goldenrod City)U-Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Ominous Wind(Burnt Tower, Goldenrod Dept.)Ominous Wind | ghost | PWR60 | ACC100 | PP5 | TutorTutor | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
3
Weaknesses
4
Resistances
1
Immunities
10
Neutral
Weaknesses
Types that deal increased damage to Zapdos. Use these types to counter it effectively.
Resistances & Immunities
Types that Zapdos resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Zapdos, either offensively or defensively.
Natu
psychicflying
4× STAB damage • Resists fighting
4×Good
Xatu
psychicflying
4× STAB damage • Resists fighting
4×Good
Lugia
psychicflying
4× STAB damage • Resists fighting
4×Good
Raichu
electricpsychic
4× STAB damage • Resists fighting
4×Good
Slowbro
poisonpsychic
4× STAB damage • Resists fighting
4×Good
Slowking
poisonpsychic
4× STAB damage • Resists fighting
4×Good
Articuno
psychicflying
4× STAB damage • Resists fighting
4×Good
XD001
psychicflying
4× STAB damage • Resists fighting
4×Good
Abra
psychic
4× STAB damage • Resists fighting
4×Good
Kadabra
psychic
4× STAB damage • Resists fighting
4×Good
Alakazam
psychic
4× STAB damage • Resists fighting
4×Good
Slowpoke
waterpsychic
4× STAB damage • Resists fighting
4×Good
Slowbro
waterpsychic
4× STAB damage • Resists fighting
4×Good
Drowzee
psychic
4× STAB damage • Resists fighting
4×Good
Hypno
psychic
4× STAB damage • Resists fighting
4×Good
Starmie
waterpsychic
4× STAB damage • Resists fighting
4×Good
Mr-Mime
psychicfairy
4× STAB damage • Resists fighting
4×Good
Mewtwo
psychic
4× STAB damage • Resists fighting
4×Good
Mew
psychic
4× STAB damage • Resists fighting
4×Good
Espeon
psychic
4× STAB damage • Resists fighting
4×Good
Base Stats
Related tools