Same name in this game
Articuno is the name this game gives to more than one species. Articuno #144. The number after each name is the game's own regional dex entry.
Articuno #144in Pokémon Crystal Advance Redux
Pokédex Entry
Freeze Pokémon
One of the legendary bird Pokémon. With its long tail trailing behind, its flying form is magnificent.
Articuno #144 in Pokémon Crystal Advance Redux
Articuno #144 is #609 in Crystal Advance Redux's regional Pokédex. This page covers its psychic/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Foe's PP usage is doubled.
Stat loss raises Sp. Atk by 2 stages.
Evolution Chain
How to Obtain
Level Up Moves (21)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GustLevel: 1Gust | flying | PWR40 | ACC100 | PP35 | ||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| ConfusionLevel: 1Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| A weak telekinetic attack that may also leave the foe confused. | ||||||
| DefogLevel: 1Defog | flying | PWR0 | ACC0 | PP20 | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | ||||||
| TailwindLevel: 1Tailwind | flying | PWR0 | ACC0 | PP30 | ||
| Whips up a tailwind that ups the Speed of all user Pokémon for four turns. | ||||||
| HypnosisLevel: 5Hypnosis | psychic | PWR0 | ACC60 | PP20 | ||
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| ReflectLevel: 8Reflect | psychic | PWR0 | ACC0 | PP20 | ||
| A wall of light cuts damage from physical attacks for five turns. | ||||||
| Air CutterLevel: 11Air Cutter | flying | PWR60 | ACC95 | PP25 | ||
| The foe is hit with razor-like wind. It has a high critical-hit ratio. | ||||||
| Steel WingLevel: 15Steel Wing | steel | PWR70 | ACC90 | PP25 | ||
| The foe is hit with wings of steel. It may also raise the user's Defense. | ||||||
| Mind ReaderLevel: 19Mind Reader | normal | PWR0 | ACC0 | PP5 | ||
| The user predicts the foe's action to ensure its next attack hits. | ||||||
| Air SlashLevel: 24Air Slash | flying | PWR75 | ACC95 | PP20 | ||
| The foe is sliced by a blade of air. It may also make the foe flinch. | ||||||
| AncientpowerLevel: 29Ancientpower | rock | PWR60 | ACC100 | PP5 | ||
| An ancient power is used to attack. It may also raise all the user's stats. | ||||||
| PsybeamLevel: 34Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| A peculiar ray is shot at the foe. It may leave the foe confused. | ||||||
| AgilityLevel: 39Agility | psychic | PWR0 | ACC0 | PP30 | ||
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| RoostLevel: 45Roost | flying | PWR0 | ACC0 | PP10 | ||
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Hyper VoiceLevel: 51Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| The user lets loose a horribly loud shout with the power to damage. | ||||||
| ExtrasensoryLevel: 58Extrasensory | psychic | PWR80 | ACC100 | PP30 | ||
| The user attacks with an odd power that may make the foe flinch. | ||||||
| HurricaneLevel: 65Hurricane | flying | PWR120 | ACC70 | PP10 | ||
| The foe is caught in a fierce wind. It may also confuse the foe. | ||||||
| PsychicLevel: 72Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Psycho ShiftLevel: 72Psycho Shift | psychic | PWR0 | ACC90 | PP10 | ||
| The user transfers its status problems to the target using psychic powers. | ||||||
| Hyper BeamLevel: 80Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| Psycho BoostLevel: 88Psycho Boost | psychic | PWR140 | ACC90 | PP5 | ||
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
TM/HM Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| RoarRoar | normal | PWR0 | ACC100 | PP20 | TM05TM05 | |
| The foe is made to switch out with an ally. In the wild, the battle ends. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Calm MindCalm Mind | psychic | PWR0 | ACC0 | PP20 | TM09TM09 | |
| The user focuses its mind to raise the Sp. Atk and Sp. Def stats. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| SnowscapeSnowscape | ice | PWR0 | ACC0 | PP10 | TM16TM16 | |
| A snowstorm lasting five turns damages all Pokémon except the Ice-type. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A strong telekinetic attack. It may also lower the foe's Sp. Def stat. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| RoostRoost | flying | PWR0 | ACC0 | PP10 | TM31TM31 | |
| The user lands and rests its body. It restores half of the user's max HP. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM33TM33 | |
| An attack with a pulsing blast of water. It may also confuse the foe. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| DetectDetect | fighting | PWR0 | ACC0 | PP5 | TM43TM43 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Steel WingSteel Wing | steel | PWR70 | ACC90 | PP25 | TM47TM47 | |
| The foe is hit with wings of steel. It may also raise the user's Defense. | ||||||
| FlyFly | flying | PWR90 | ACC95 | PP15 | HM02HM02 | |
| A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. | ||||||
Move Tutor Moves (15)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Aerial Ace(Pallet Town)Aerial Ace | flying | PWR60 | ACC0 | PP20 | TutorTutor | ||
| An extremely fast attack against one target. It can't be evaded. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Signal Beam(Saffron City)Signal Beam | bug | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is hit with a flashing beam that may also cause confusion. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Brave Bird(Celadon Dept., Underwater Kanto)Brave Bird | flying | PWR120 | ACC100 | PP15 | TutorTutor | ||
| The user tucks in its wings and charges. It also hurts the user. | |||||||
| Ancientpower(Goldenrod Dept., Ruins Of Alph)Ancientpower | rock | PWR60 | ACC100 | PP5 | TutorTutor | ||
| An ancient power is used to attack. It may also raise all the user's stats. | |||||||
| Frost Breath(Goldenrod Dept., Mt Mortar)Frost Breath | ice | PWR40 | ACC90 | PP10 | TutorTutor | ||
| The user blows cold air at the foe. It always results in a critical hit. | |||||||
| Defog(Battle Tower, Slowpoke Well, Underwater Sevii)Defog | flying | PWR0 | ACC0 | PP20 | TutorTutor | ||
| Reduces the foe's evasion stat. Also removes Spikes, Barriers etc. | |||||||
| Agility(Blackthorn City)Agility | psychic | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user relaxes and lightens its body to sharply boost its Speed. | |||||||
| U-Turn(Battle Tower, Goldenrod City)U-Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Ominous Wind(Burnt Tower, Goldenrod Dept.)Ominous Wind | ghost | PWR60 | ACC100 | PP5 | TutorTutor | ||
| Repulsive wind is used to attack. It may also raise all the user's stats. | |||||||
| Trick Room(Battle Tower, Tin Tower)Trick Room | psychic | PWR0 | ACC0 | PP5 | TutorTutor | ||
| Slower Pokémon move first in the turn for five turns. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Articuno. Use these types to counter it effectively.
Resistances & Immunities
Types that Articuno resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Articuno, either offensively or defensively.