Same name in this game

Graveler is the name this game gives to more than one species. Graveler #075. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Graveler #075in Pokémon Crystal Advance Redux

rockelectric

Pokédex Entry

Rock Pokémon

This Pokémon makes their homes on sheer cliff faces that have numerous holes in them.

Graveler #075 in Pokémon Crystal Advance Redux

Graveler #075 is #578 in Crystal Advance Redux's regional Pokédex. This page covers its rock/electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
RockElectric
Dex
#075
Abilities
Magnet Pull(Primary)

Traps Steel-type Pokémon.

Galvanize(Secondary)

Normal moves become Electric moves.

Growth Rate
mediumslow
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
120
pokeball
Poké Ball10.9%
greatball
Great Ball14.9%
ultraball
Ultra Ball19.0%
Base Exp
134
EV Yield
2 Defense
Wild Held Items
Weak To
water ×2grass ×2fighting ×2ground ×4
Resists
normal ×0.5fire ×0.5electric ×0.5poison ×0.5flying ×0.25

Evolution Chain

Base form
Level up Geodude to Lv. 25
Level up Graveler holding Hard Stone

How to Obtain

You can catch Graveler #075 in Crystal Cavern (rare), in Whirl Islands (very rare), and in Cerulean Cave while Rock Smash (very rare). Wild ones range from level 10 to 55.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Graveler.

Sucker Punchdark
PWR70ACC100PP5
This move allows the user to strike first, if the foe is readying an attack.

Level Up Moves (22)

Electro BallLevel: 1electric
PWR1ACC100PP10
The ball of light that has more power if the user is slower than the foe.
Fire PunchLevel: 1fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Defense CurlLevel: 3normal
PWR0ACC0PP40
The user curls up to conceal weak spots and raise its Defense stat.
RolloutLevel: 3rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
ChargeLevel: 5electric
PWR0ACC0PP20
The user charges power to boost the Electric move it uses next.
Rock PolishLevel: 7rock
PWR0ACC0PP20
The user polishes its body to sharply boost its Speed.
Rock ThrowLevel: 10rock
PWR50ACC90PP15
The foe is attacked with a shower of small, easily thrown rocks.
SandstormLevel: 12rock
PWR0ACC0PP10
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
BulldozeLevel: 15ground
PWR60ACC100PP20
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
SparkLevel: 18electric
PWR65ACC100PP20
An electrically charged tackle that may also paralyze the foe.
Rock BlastLevel: 21rock
PWR25ACC90PP10
The user hurls two to five hard rocks at the foe to attack.
Gyro BallLevel: 24steel
PWR1ACC100PP5
A high-speed spin. The slower the user is than the foe, the greater the damage.
Stealth RockLevel: 27rock
PWR0ACC0PP20
Levitating rocks are laid around the foe's party to hurt foes switching in.
Brick BreakLevel: 30fighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.
ThunderpunchLevel: 33electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Double-EdgeLevel: 37normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Stone EdgeLevel: 40rock
PWR100ACC80PP5
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
EarthquakeLevel: 44ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.
Hammer ArmLevel: 48fighting
PWR100ACC90PP10
The user swings its heavy fist. It also lowers the user's Speed.
Wild ChargeLevel: 53electric
PWR90ACC100PP15
The user throws an electrified tackle. It hurts the user a little.
BlockLevel: 58normal
PWR0ACC0PP5
The user blocks the foe's way with arms spread wide to prevent escape.

TM/HM Moves (24)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (23)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.

Type Summary

4
Weaknesses
5
Resistances
0
Immunities
9
Neutral

Weaknesses

Types that deal increased damage to Graveler. Use these types to counter it effectively.

Resistances & Immunities

Types that Graveler resists or is immune to. Avoid using these types against it.

Base Stats

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