Same name in this game

Steelix is the name this game gives to more than one species. Steelix #208. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Steelix #208in Pokémon Crystal Advance Redux

steelice

Pokédex Entry

Iron Snake Pokémon

It is said that if an Onix lives for over 100 years, its composition changes to become diamond-like.

Steelix #208 in Pokémon Crystal Advance Redux

Steelix #208 is #634 in Crystal Advance Redux's regional Pokédex. This page covers its steel/ice typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
SteelIce
Dex
#208
Abilities
Water Absorb(Primary)

Restores HP by 1/4 when hit by Water.

Filter(Secondary)

Foes super-effective moves do 25% less.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
196
EV Yield
2 Defense
Wild Held Items
Weak To
fire ×4fighting ×4ground ×2
Resists
normal ×0.5grass ×0.5ice ×0.25flying ×0.5psychic ×0.5bug ×0.5dragon ×0.5fairy ×0.5
Immune To
poison

Evolution Chain

Base form
Level up Onix holding Metal Coat

How to Obtain

Steelix #208 has no wild encounters recorded in this game. Evolve Onix to get one.

Evolution Moves (2)

Moves learned upon evolving into Steelix.

Gyro Ballsteel
PWR1ACC100PP5
A high-speed spin. The slower the user is than the foe, the greater the damage.
Ice Fangice
PWR65ACC95PP15
The user bites the foe. It may also make the foe flinch, or leave it frozen.

Level Up Moves (23)

HardenLevel: 1normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
BindLevel: 1normal
PWR15ACC85PP20
A long body or tentacles are used to bind the foe for two to five turns.
Rock ThrowLevel: 4rock
PWR50ACC90PP15
The foe is attacked with a shower of small, easily thrown rocks.
ScreechLevel: 6normal
PWR0ACC85PP40
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Ice ShardLevel: 9ice
PWR40ACC100PP30
The user hurls chunks of ice that are certain to strike first.
DragonbreathLevel: 11dragon
PWR60ACC100PP20
The foe is hit with an incredible blast of breath that may also paralyze.
Sand TombLevel: 14ground
PWR35ACC85PP15
The foe is trapped inside a painful sandstorm for two to five turns.
Ice BallLevel: 16ice
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it rolls.
Rock PolishLevel: 19rock
PWR0ACC0PP20
The user polishes its body to sharply boost its Speed.
SnowscapeLevel: 22ice
PWR0ACC0PP10
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
SlamLevel: 25normal
PWR80ACC75PP20
The foe is struck with a long tail, vines, etc.
AvalancheLevel: 28ice
PWR60ACC100PP10
An attack move that gains in intensity if the target has hurt the user.
Rock SlideLevel: 30rock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Breaking SwipeLevel: 33dragon
PWR60ACC100PP15
The user lunges a tail at foes, which lowers the foes Attack stat.
CurseLevel: 38ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Iron HeadLevel: 41steel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
EarthquakeLevel: 45ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.
Icicle CrashLevel: 49ice
PWR85ACC90PP10
Icicles are dropped on the foe. It may also make the foe flinch.
Stone EdgeLevel: 53rock
PWR100ACC80PP5
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Iron TailLevel: 57steel
PWR100ACC75PP15
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Dragon DanceLevel: 60dragon
PWR0ACC0PP20
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Head SmashLevel: 65rock
PWR150ACC80PP5
A reckless, life- risking tackle that also hurts the user terribly.
Sheer ColdLevel: 71ice
PWR1ACC30PP5
The foe is attacked with ultimate cold that causes fainting if it hits.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Steelix cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Onix · Level 1)normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.

TM/HM Moves (27)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Roarnormal
PWR0ACC100PP20TM05
The foe is made to switch out with an ally. In the wild, the battle ends.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Cutgrass
PWR60ACC95PP30HM01
A basic attack used to cut trees and grass. Chance to raise Attack stat.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (27)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Dragon Pulse(Blackthorn City)dragon
PWR90ACC100PP10Tutor
The foe is attacked with a shock wave generated by the user's gaping mouth.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Muddy Water(Cerulean City)water
PWR95ACC85PP10Tutor
The user attacks with muddy water. It may also lower the foe's accuracy.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Thunder Fang(Battle Tower, Ecruteak City)electric
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or paralyze it.
Fire Fang(Battle Tower, Ecruteak City)fire
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it burned.
Ice Fang(Battle Tower, Crystal Cavern, Ecruteak City)ice
PWR65ACC95PP15Tutor
The user bites the foe. It may also make the foe flinch, or leave it frozen.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Smart Strike(Celadon Dept., Mt. Moon)steel
PWR70ACC0PP10Tutor
The user stabs the target with a sharp horn. This attack never misses.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Dragon Dance(Blackthorn City)dragon
PWR0ACC0PP20Tutor
A mystic, powerful dance that boosts the user's Attack and Speed stats.
Psychic Fangs(Blackthorn City)psychic
PWR85ACC100PP10Tutor
The user bites the target, breaking any barrier with its psychic capabilities.
Icicle Crash(Blackthorn City, Underwater Johto)ice
PWR85ACC90PP10Tutor
Icicles are dropped on the foe. It may also make the foe flinch.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Megahorn(Celadon Dept.)bug
PWR120ACC85PP10Tutor
A brutal ramming attack delivered with a tough and impressive horn.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.

Type Summary

3
Weaknesses
7
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Steelix. Use these types to counter it effectively.

Resistances & Immunities

Types that Steelix resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Related tools
Use ← → arrow keys to navigate