Same name in this game
Rattata is the name this game gives to more than one species. Rattata #019. The number after each name is the game's own regional dex entry.
Rattata #019in Pokémon Crystal Advance Redux
darknormal
Pokédex Entry
Mouse Pokémon
It's cautious in the extreme, and its hardy vitality lets it live in any kind of environment.
Rattata #019 in Pokémon Crystal Advance Redux
Rattata #019 is #571 in Crystal Advance Redux's regional Pokédex. This page covers its dark/normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Front
Normal
Shiny
Back
Normal
Shiny
Type
DarkNormal
Dex
#019
Abilities
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field
Hatch Rate
Slowest (40 cycles)
Catch Rate
255
Base Exp
57
EV Yield
1 Speed
Wild Held Items
Weak To
fighting ×4bug ×2fairy ×2
Resists
dark ×0.5
Immune To
psychicghost
Evolution Chain
Base form
Level up Rattata to Lv. 20
How to Obtain
Rattata #019 can be found in Route 41 (rare). Wild ones range from level 27 to 30.
Wild Encounters (1)
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| Tail WhipLevel: 2Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| PursuitLevel: 3Pursuit | dark | PWR40 | ACC100 | PP20 | ||
| An attack move that works especially well on a foe that is switching out. | ||||||
| Quick AttackLevel: 5Quick Attack | normal | PWR40 | ACC100 | PP30 | ||
| An almost invisibly fast attack that is certain to strike first. | ||||||
| Focus EnergyLevel: 7Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| BiteLevel: 10Bite | dark | PWR60 | ACC100 | PP25 | ||
| The user bites with vicious fangs. It may make the foe flinch. | ||||||
| CovetLevel: 13Covet | normal | PWR60 | ACC100 | PP40 | ||
| A cutely executed attack that also steals the foe's hold item. | ||||||
| Sucker PunchLevel: 16Sucker Punch | dark | PWR70 | ACC100 | PP5 | ||
| This move allows the user to strike first, if the foe is readying an attack. | ||||||
| Hyper FangLevel: 19Hyper Fang | normal | PWR80 | ACC90 | PP15 | ||
| The foe is attacked with sharp fangs. It may make the foe flinch. | ||||||
| Thunder FangLevel: 22Thunder Fang | electric | PWR65 | ACC95 | PP15 | ||
| The user bites the foe. It may also make the foe flinch, or paralyze it. | ||||||
| Flame WheelLevel: 25Flame Wheel | fire | PWR60 | ACC100 | PP25 | ||
| The user makes a fiery charge at the foe. It may cause a burn. | ||||||
| CrunchLevel: 28Crunch | dark | PWR80 | ACC100 | PP15 | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | ||||||
| Super FangLevel: 31Super Fang | normal | PWR1 | ACC90 | PP10 | ||
| The user attacks with sharp fangs and halves the foe's HP. | ||||||
| ScreechLevel: 34Screech | normal | PWR0 | ACC85 | PP40 | ||
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | ||||||
| ReturnLevel: 38Return | normal | PWR1 | ACC100 | PP20 | ||
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| EndeavorLevel: 42Endeavor | normal | PWR1 | ACC100 | PP5 | ||
| Gains power the fewer HP the user has compared with the foe. | ||||||
| TauntLevel: 45Taunt | dark | PWR0 | ACC100 | PP20 | ||
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Double-EdgeLevel: 49Double-Edge | normal | PWR120 | ACC100 | PP15 | ||
| A reckless, life- risking tackle that also hurts the user a little. | ||||||
Egg Moves (9)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| BiteBite | dark | PWR60 | ACC100 | PP25 | |
| The user bites with vicious fangs. It may make the foe flinch. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| A retaliation move that counters any physical hit with double the damage. | |||||
| Flame WheelFlame Wheel | fire | PWR60 | ACC100 | PP25 | |
| The user makes a fiery charge at the foe. It may cause a burn. | |||||
| Fury SwipesFury Swipes | normal | PWR18 | ACC80 | PP15 | |
| The foe is raked with sharp claws or scythes two to five times. | |||||
| Last ResortLast Resort | normal | PWR130 | ACC60 | PP5 | |
| This move can be used only after has used all the other moves it knows. | |||||
| RevengeRevenge | fighting | PWR60 | ACC100 | PP10 | |
| An attack move that gains in intensity if the target has hurt the user. | |||||
| ReversalReversal | fighting | PWR1 | ACC100 | PP15 | |
| An all-out attack that becomes more powerful the less HP the user has. | |||||
| ScreechScreech | normal | PWR0 | ACC85 | PP40 | |
| An ear-splitting screech is emitted to sharply reduce the foe's Defense. | |||||
| UproarUproar | normal | PWR90 | ACC100 | PP10 | |
| The user attacks in an uproar that prevents sleep for two to five turns. | |||||
TM/HM Moves (22)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| HeadbuttHeadbutt | normal | PWR70 | ACC100 | PP15 | TM02TM02 | |
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| CurseCurse | ghost | PWR0 | ACC0 | PP10 | TM03TM03 | |
| A move that works differently for the Ghost type and all the other types. | ||||||
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| The sun blazes for five turns, powering up Fire-type moves. | ||||||
| BlizzardBlizzard | ice | PWR120 | ACC70 | PP5 | TM14TM14 | |
| The foe is blasted with a blizzard. It may leave the foe frostbitten. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Iron TailIron Tail | steel | PWR100 | ACC75 | PP15 | TM23TM23 | |
| An attack with a steel-hard tail. It may lower the foe's Defense stat. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| SwiftSwift | normal | PWR60 | ACC0 | PP20 | TM39TM39 | |
| Star-shaped rays that never miss are fired at all foes in battle. | ||||||
| Defense CurlDefense Curl | normal | PWR0 | ACC0 | PP40 | TM40TM40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM41TM41 | |
| A rapid jolt of electricity strikes the foe. It can't be evaded. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| CutCut | grass | PWR60 | ACC95 | PP30 | HM01HM01 | |
| A basic attack used to cut trees and grass. Chance to raise Attack stat. | ||||||
| Rock SmashRock Smash | fighting | PWR55 | ACC100 | PP15 | HM06HM06 | |
| An attack that may also cut Defense. It can also smash cracked boulders. | ||||||
Move Tutor Moves (17)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Grass Knot(National Park, New Bark Town)Grass Knot | grass | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Grass snares and trips the foe. It does more damage to heavier foes. | |||||||
| Zen Headbutt(Blackthorn City, Route 8)Zen Headbutt | psychic | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user focuses and rams the foe. It may also make the foe flinch. | |||||||
| Charge Beam(Saffron City)Charge Beam | electric | PWR50 | ACC90 | PP10 | TutorTutor | ||
| The user fires a load of electricity that may raise the user's Sp. Atk. | |||||||
| Mud-Slap(Violet City)Mud-Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Mud is hurled in the foe's face to inflict damage and lower its accuracy. | |||||||
| Attract(Goldenrod City)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| If it is the other gender, the foe is made infatuated and unlikely to attack. | |||||||
| Sleep Talk(Ecruteak City)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| While asleep, the user randomly uses one of the moves it knows. | |||||||
| Work Up(Underwater Sevii, Viridian City)Work Up | normal | PWR0 | ACC0 | PP30 | TutorTutor | ||
| The user rouses itself to raise its Attack and Sp. Atk stats. | |||||||
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
| Body Slam(Battle Tower, Route 25)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| The user drops its full body on the foe. It may leave the foe paralyzed. | |||||||
| Thunder Wave(Goldenrod Dept.)Thunder Wave | electric | PWR0 | ACC90 | PP20 | TutorTutor | ||
| A weak electric shock that is sure to cause paralysis if it hits. | |||||||
| Dark Pulse(Battle Tower, Victory Road)Dark Pulse | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The user releases a horrible aura that may also make the foe flinch. | |||||||
| Switcheroo(Goldenrod Dept., Rocket Hideout, Underwater Sevii)Switcheroo | dark | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Trades user held item with the foe faster than the eye can follow. | |||||||
| Crunch(Blackthorn City)Crunch | dark | PWR80 | ACC100 | PP15 | TutorTutor | ||
| The foe is crunched with sharp fangs. It may lower the foe's Defense. | |||||||
| U-Turn(Battle Tower, Goldenrod City)U-Turn | bug | PWR70 | ACC100 | PP20 | TutorTutor | ||
| After attacking, the user switches places with a party Pokémon. | |||||||
| Faint Attack(Goldenrod Dept.)Faint Attack | dark | PWR60 | ACC0 | PP20 | TutorTutor | ||
| The user draws up close to the foe disarmingly, then hits without fail. | |||||||
| Taunt(Battle Tower, Three Island, Underwater Sevii)Taunt | dark | PWR0 | ACC100 | PP20 | TutorTutor | ||
| The foe is taunted into a rage that allows it to use only attack moves. | |||||||
Type Summary
2
Weaknesses
1
Resistances
2
Immunities
13
Neutral
Weaknesses
Types that deal increased damage to Rattata. Use these types to counter it effectively.
Resistances & Immunities
Types that Rattata resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Rattata, either offensively or defensively.
Lucario
fightingsteel
4× STAB damage • Resists dark
4×Good
Mankey
fighting
4× STAB damage • Resists dark
4×Good
Primeape
fighting
4× STAB damage • Resists dark
4×Good
Poliwrath
waterfighting
4× STAB damage • Resists dark
4×Good
Machop
fighting
4× STAB damage • Resists dark
4×Good
Machoke
fighting
4× STAB damage • Resists dark
4×Good
Machamp
fighting
4× STAB damage • Resists dark
4×Good
Hitmonlee
fighting
4× STAB damage • Resists dark
4×Good
Hitmonchan
fighting
4× STAB damage • Resists dark
4×Good
Heracross
bugfighting
4× STAB damage • Resists dark
4×Good
Tyrogue
fighting
4× STAB damage • Resists dark
4×Good
Hitmontop
fighting
4× STAB damage • Resists dark
4×Good
Combusken
firefighting
4× STAB damage • Resists dark
4×Good
Blaziken
firefighting
4× STAB damage • Resists dark
4×Good
Breloom
grassfighting
4× STAB damage • Resists dark
4×Good
Makuhita
fighting
4× STAB damage • Resists dark
4×Good
Hariyama
fighting
4× STAB damage • Resists dark
4×Good
Monferno
firefighting
4× STAB damage • Resists dark
4×Good
Infernape
firefighting
4× STAB damage • Resists dark
4×Good
Riolu
fighting
4× STAB damage • Resists dark
4×Good
Base Stats
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