NESin Pokémon Crystal Advance Redux
electricground
Pokédex Entry
Unknown Pokémon
When its antennae hit each other, it sounds like the music of a xylophone.
NES in Pokémon Crystal Advance Redux
NES is #651 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its electric/ground typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Front
Normal
Shiny
Back
Normal
Shiny
Type
ElectricGround
Dex
#651
Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, amorphous
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
Base Exp
165
EV Yield
2 Hp
Wild Held Items
Weak To
water ×2grass ×2ice ×2ground ×2
Resists
poison ×0.5flying ×0.5rock ×0.5steel ×0.5
Immune To
electric
Evolution Chain
How to Obtain
NES has no wild encounters recorded in this game, and no other in-game source is recorded yet.
Level Up Moves (14)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| A physical attack in which the user charges, full body, into the foe. | ||||||
| BideLevel: 5Bide | normal | PWR1 | ACC0 | PP10 | ||
| The user endures attacks for two turns, then strikes back double. | ||||||
| ThundershockLevel: 9Thundershock | electric | PWR40 | ACC100 | PP30 | ||
| An electric shock attack that may also leave the foe paralyzed. | ||||||
| Mud ShotLevel: 13Mud Shot | ground | PWR55 | ACC95 | PP15 | ||
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| CamouflageLevel: 17Camouflage | normal | PWR0 | ACC0 | PP20 | ||
| Alters the user's type depending on the location's terrain. | ||||||
| Mud BombLevel: 21Mud Bomb | ground | PWR65 | ACC85 | PP10 | ||
| The foe is struck with a mud ball, that may also lower its accuracy. | ||||||
| DischargeLevel: 25Discharge | electric | PWR80 | ACC100 | PP15 | ||
| The user looses an electric flare that hits all Pokémon and may paralyze. | ||||||
| EndureLevel: 30Endure | normal | PWR0 | ACC0 | PP10 | ||
| The user endures any hit with 1 HP left. It may fail if used in succession. | ||||||
| BounceLevel: 35Bounce | flying | PWR85 | ACC85 | PP5 | ||
| The user bounces on the foe on the 2nd turn. It may paralyze the foe. | ||||||
| Muddy WaterLevel: 40Muddy Water | water | PWR95 | ACC85 | PP10 | ||
| The user attacks with muddy water. It may also lower the foe's accuracy. | ||||||
| ThunderboltLevel: 45Thunderbolt | electric | PWR95 | ACC100 | PP15 | ||
| A strong electrical attack that may also leave the foe paralyzed. | ||||||
| RevengeLevel: 50Revenge | fighting | PWR60 | ACC100 | PP10 | ||
| An attack move that gains in intensity if the target has hurt the user. | ||||||
| FlailLevel: 55Flail | normal | PWR1 | ACC100 | PP15 | ||
| A desperate attack that becomes more powerful the less HP the user has. | ||||||
| FissureLevel: 61Fissure | ground | PWR1 | ACC30 | PP5 | ||
| The foe is dropped into a fissure. The foe faints if it hits. | ||||||
TM/HM Moves (16)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | PWR0 | ACC85 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| An attack that varies in type and intensity depending on the user. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| A heavy rain falls for five turns, powering up Water- type moves. | ||||||
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM21TM21 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| ThunderThunder | electric | PWR120 | ACC70 | PP10 | TM25TM25 | |
| A brutal lightning attack that may also leave the foe paralyzed. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| This attack move grows more powerful the more the user likes its Trainer. | ||||||
| DigDig | ground | PWR80 | ACC100 | PP10 | TM28TM28 | |
| An attack that hits on the 2nd turn. Can also be used to exit dungeons. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user creates illusory copies of itself to raise its evasiveness. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC90 | PP15 | TM34TM34 | |
| A move that makes the foe confused, but also sharply raises its Attack. | ||||||
| Drain PunchDrain Punch | fighting | PWR75 | ACC100 | PP10 | TM35TM35 | |
| A harsh punch that absorbs half the damage it inflicted to restore HP. | ||||||
| Sludge BombSludge Bomb | poison | PWR90 | ACC100 | PP10 | TM36TM36 | |
| Filthy sludge is hurled at the foe. It may poison the target. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Draining KissDraining Kiss | fairy | PWR50 | ACC100 | PP10 | TM45TM45 | |
| A sweet kiss that absorbs half the damage it inflicted to restore HP. | ||||||
| SurfSurf | water | PWR95 | ACC100 | PP15 | HM03HM03 | |
| A big wave crashes down on the foe. Can also be used for crossing water. | ||||||
Move Tutor Moves (2)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Facade(Goldenrod Dept., Ice Path)Facade | normal | PWR70 | ACC100 | PP20 | TutorTutor | ||
| An attack that is boosted if user is burned, poisoned, or paralyzed. | |||||||
| Mimic(Goldenrod Dept., Saffron City)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| The user copies the move last used by the foe for the rest of the battle. | |||||||
Type Summary
4
Weaknesses
4
Resistances
1
Immunities
9
Neutral
Weaknesses
Types that deal increased damage to NES. Use these types to counter it effectively.
Resistances & Immunities
Types that NES resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against NES, either offensively or defensively.
Gligar
groundflying
2× STAB damage • Immune to electric
2×Good
Gliscor
groundflying
2× STAB damage • Immune to electric
2×Good
Nincada
bugground
2× STAB damage • Immune to electric
2×Good
Torterra
grassground
2× STAB damage • Immune to electric
2×Good
Wormadam-S
bugground
2× STAB damage • Immune to electric
2×Good
Sandshrew
ground
2× STAB damage • Immune to electric
2×Good
Sandslash
ground
2× STAB damage • Immune to electric
2×Good
Paras
buggrass
2× STAB damage • Resists electric
2×Good
Parasect
buggrass
2× STAB damage • Resists electric
2×Good
Diglett
ground
2× STAB damage • Immune to electric
2×Good
Dugtrio
ground
2× STAB damage • Immune to electric
2×Good
Cubone
ground
2× STAB damage • Immune to electric
2×Good
Marowak
ground
2× STAB damage • Immune to electric
2×Good
Hoppip
grassflying
2× STAB damage • Immune to ground
2×Good
Skiploom
grassflying
2× STAB damage • Immune to ground
2×Good
Jumpluff
grassflying
2× STAB damage • Immune to ground
2×Good
Wooper
waterground
2× STAB damage • Immune to electric
2×Good
Quagsire
waterground
2× STAB damage • Immune to electric
2×Good
Swinub
iceground
2× STAB damage • Immune to electric
2×Good
Piloswine
iceground
2× STAB damage • Immune to electric
2×Good
Base Stats
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