Accent Image to accompany hero

Iron Handsin Pokémon Crystal Advance Redux

fightingelectric

Pokédex Entry

Unknown Pokémon

This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.

Iron Hands in Pokémon Crystal Advance Redux

Iron Hands is #992 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its fighting/electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FightingElectric
Dex
#992
Abilities

Turns electricity into Speed.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
189
EV Yield
3 Attack
Wild Held Items
None
Weak To
ground ×2psychic ×2fairy ×2
Resists
electric ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5

Evolution Chain

How to Obtain

Iron Hands has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Evolution Moves (3)

Moves learned upon evolving into Iron Hands.

Thunderpunchelectric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Fire Punchfire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
Ice Punchice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.

Level Up Moves (23)

BrineLevel: 1water
PWR65ACC100PP10
If the foe's HP is down to half, this attack does double damage.
Seismic TossLevel: 1fighting
PWR1ACC100PP20
A gravity-fed throw that causes damage matching the user's level.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
Focus EnergyLevel: 1normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Sand-AttackLevel: 3ground
PWR0ACC100PP15
A lot of sand is hurled in the foe's face, reducing its accuracy.
Arm ThrustLevel: 5fighting
PWR15ACC100PP20
A quick flurry of straight-arm punches that hit two to five times.
Fake OutLevel: 7normal
PWR40ACC100PP10
An attack that hits first and causes flinching. Usable only on 1st turn.
Bullet PunchLevel: 10steel
PWR40ACC100PP30
The user strikes with a tough punch that is certain to strike first.
Vital ThrowLevel: 13fighting
PWR70ACC0PP10
Makes the user attack after the foe. In return, it will not miss.
WhirlwindLevel: 16normal
PWR0ACC100PP20
The foe is made to switch out with an ally. In the wild, the battle ends.
Knock OffLevel: 19dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
SmellingsaltLevel: 22normal
PWR60ACC100PP10
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
DigLevel: 24ground
PWR80ACC100PP10
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Belly DrumLevel: 27normal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Force PalmLevel: 30fighting
PWR60ACC100PP10
The foe is attacked with a shock wave that may also leave it paralyzed.
BulldozeLevel: 33ground
PWR60ACC100PP20
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Wake-Up SlapLevel: 36fighting
PWR60ACC100PP10
Does double damage to a sleeping foe. It also wakes the foe up, however.
EndureLevel: 39normal
PWR0ACC0PP10
The user endures any hit with 1 HP left. It may fail if used in succession.
Slack OffLevel: 42normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
Bulk UpLevel: 45fighting
PWR0ACC0PP20
The user bulks up its body to boost both its Attack and Defense stats.
Close CombatLevel: 49fighting
PWR120ACC100PP5
The foe is fought up close. This cuts the user's Defense and Sp. Def.
ReversalLevel: 53fighting
PWR1ACC100PP15
An all-out attack that becomes more powerful the less HP the user has.
Stone EdgeLevel: 58rock
PWR100ACC80PP5
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.

TM/HM Moves (23)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (27)

Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Poison Jab(Safari Zone)poison
PWR80ACC100PP20Tutor
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Bulk Up(Cianwood City)fighting
PWR0ACC0PP20Tutor
The user bulks up its body to boost both its Attack and Defense stats.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Close Combat(Celadon Dept., Underwater Sevii)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. This cuts the user's Defense and Sp. Def.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Volt Switch(Battle Tower, Power Plant)electric
PWR70ACC100PP20Tutor
After attacking, the user switches places with a party Pokémon.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

2
Weaknesses
5
Resistances
0
Immunities
11
Neutral

Weaknesses

Types that deal increased damage to Iron Hands. Use these types to counter it effectively.

Resistances & Immunities

Types that Iron Hands resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Iron Hands differs across the games we cover →

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