Accent Image to accompany hero

Claydolin Pokémon Crystal Advance Redux

groundpsychic

Pokédex Entry

Clay Doll Pokémon

It appears to have been born from clay dolls made by ancient people. It uses telekinesis to float and move.

Claydol in Pokémon Crystal Advance Redux

Claydol is #344 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its ground/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
GroundPsychic
Dex
#344
Abilities

Grants Immunity from Ground-Type damage.

Growth Rate
mediumfast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Slowest (40 cycles)
Catch Rate
90
pokeball
Poké Ball8.9%
greatball
Great Ball12.1%
ultraball
Ultra Ball14.9%
Base Exp
189
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
water ×2grass ×2ice ×2bug ×2ghost ×2dark ×2
Resists
fighting ×0.5poison ×0.5psychic ×0.5rock ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Baltoy to Lv. 36

How to Obtain

Claydol appears in One Island (very rare), and in Victory Road (very rare). Wild ones range from level 37 to 55.

Wild Encounters (2)

Evolution Moves (1)

Moves learned upon evolving into Claydol.

Extrasensorypsychic
PWR80ACC100PP30
The user attacks with an odd power that may make the foe flinch.

Level Up Moves (19)

Mud-SlapLevel: 1ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
HardenLevel: 3normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Rapid SpinLevel: 5normal
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
ConfusionLevel: 7psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Power TrickLevel: 10psychic
PWR0ACC0PP10
The user employs its psychic power to switch its Attack stat with its Defense stat.
PsybeamLevel: 13psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Rock TombLevel: 16rock
PWR60ACC95PP10
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
SelfdestructLevel: 19normal
PWR200ACC100PP5
The user blows up to inflict severe damage, even making itself faint.
ImprisonLevel: 22psychic
PWR0ACC0PP10
Prevents foes from using any move that is also known by the user.
AncientpowerLevel: 25rock
PWR60ACC100PP5
An ancient power is used to attack. It may also raise all the user's stats.
RecycleLevel: 29normal
PWR0ACC0PP10
A move that recycles a used item for use once more.
SandstormLevel: 33rock
PWR0ACC0PP10
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Cosmic PowerLevel: 38psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
Earth PowerLevel: 43ground
PWR90ACC100PP10
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Heal BlockLevel: 48psychic
PWR0ACC100PP15
Prevents the foe from using any HP-recovery moves for five turns.
PsychicLevel: 53psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Stealth RockLevel: 58rock
PWR0ACC0PP20
Levitating rocks are laid around the foe's party to hurt foes switching in.
Dazzling GleamLevel: 63fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
ExplosionLevel: 69normal
PWR250ACC100PP5
The user explodes to inflict terrible damage even while fainting itself.

TM/HM Moves (26)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (20)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Megahorn(Celadon Dept.)bug
PWR120ACC85PP10Tutor
A brutal ramming attack delivered with a tough and impressive horn.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

6
Weaknesses
4
Resistances
1
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Claydol. Use these types to counter it effectively.

Resistances & Immunities

Types that Claydol resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Claydol differs across the games we cover →

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