Accent Image to accompany hero

Raichuin Pokémon SoulGold

electric

Pokédex Entry

Mouse Pokémon

If it stores too much electricity, its behavior turns aggressive. To avoid this, it occasionally discharges excess energy and calms itself down.

Raichu in Pokémon SoulGold

Alola Raichu is #26 in the Pokédex for Pokémon SoulGold. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Electric
Dex
#026
Abilities
Static(Primary)

Paralyzes on contact.

Lightning Rod(Secondary)

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
field, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
243
EV Yield
3 Speed
Wild Held Items
None
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Base form
Level up Pichu with high friendship
Use Thunder Stone on Pikachu
Use Strangesouvenir on Pikachu

How to Obtain

This form of Raichu isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (23)

Thunder PunchLevel: 0electric
7510015
An electrified punch that may paralyze the foe.
Nasty PlotLevel: 1dark
0020
Thinks bad thoughts to sharply boost Sp. Atk.
FeintLevel: 1normal
010010
An attack that hits foes using moves like Protect.
SparkLevel: 1electric
6510020
An electrified tackle that may paralyze the foe.
CharmLevel: 1fairy
010020
Charms the foe and sharply reduces its Attack.
Sweet KissLevel: 1fairy
07510
Demands a kiss with a cute look. May cause confusion.
Play NiceLevel: 1normal
0020
Befriend the foe, lowering its Attack without fail.
NuzzleLevel: 1electric
2010020
Rubs its cheeks against the foe, paralyzing it.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Thunder WaveLevel: 1electric
0020
A weak jolt of electricity that paralyzes the foe.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Double TeamLevel: 8normal
0015
Creates illusory copies to raise evasiveness.
Electro BallLevel: 12electric
110010
Hurls an orb that does more damage to slower foes.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
Iron TailLevel: 28steel
1007515
Attacks with a rock-hard tail. May lower Defense.
DischargeLevel: 32electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
ThunderboltLevel: 36electric
010015
A strong electrical attack that may paralyze the foe.
Light ScreenLevel: 40psychic
0030
Wall of light cuts special damage for 5 turns.
ThunderLevel: 44electric
07010
A lightning attack that may cause paralysis.
Volt TackleLevel: 50electric
12010015
A life-risking tackle that slightly hurts the user.
Zap CannonLevel: 60electric
0505
Powerful and sure to cause paralysis, but inaccurate.

Egg Moves (16)

Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Bidenormal
1010
Endures attack for 2 turns to retaliate double.
Presentnormal
19015
A gift in the form of a bomb. May restore HP.
Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Double Slapnormal
158510
Repeatedly slaps the foe 2 to 5 times.
Wishnormal
0010
A wish that restores HP. It takes time to work.
Chargeelectric
0020
Charges power to boost the Electric move used next.
Fake Outnormal
4010010
Moves 1st and flinches. Only works on user's 1st turn.
Thunder Punchelectric
7510015
An electrified punch that may paralyze the foe.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Lucky Chantnormal
0030
Prevents the foe from landing critical hits.
Bestownormal
0015
The user gives its held item to the foe.
Disarming Voicefairy
40015
Lets out a charming cry that cannot be evaded.
Electric Terrainelectric
0010
Electrifies the ground for 5 turns. Prevents sleep.

TM/HM Moves (40)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Echoed Voicenormal
4010015TM49
Does more damage every turn it is used.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
110010TM56
The effectiveness varies with the held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Play Roughfairy
909010TM98
Plays rough with the foe. May lower Attack.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Punchelectric
7510015TM63
An electrified punch that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trailblazegrass
5010020TM60
The user attacks suddenly, raising its Speed.
Volt Switchelectric
7010020TM72
Does damage then switches out the user.
Wild Chargeelectric
9010015TM93
An electrical tackle that also hurts the user.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Raichu. Use these types to counter it effectively.

Resistances & Immunities

Types that Raichu resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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