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Rattatain Pokémon PokeOrange
normal
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
2 Forms Available
How to Obtain
This form of Rattata isn't found in the wild. You'll need to evolve, trade, or breed to get one.
Level Up Moves (12)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| Tail WhipLevel: 1Tail Whip | normal | 0 | 100 | 30 | ||
| Lowers the foe's DEFENSE. | ||||||
| Quick AttackLevel: 4Quick Attack | normal | 40 | 100 | 30 | ||
| Lets the user get in the first hit. | ||||||
| BiteLevel: 10Bite | dark | 60 | 100 | 25 | ||
| An attack that may cause flinching. | ||||||
| PursuitLevel: 13Pursuit | dark | 40 | 100 | 20 | ||
| Heavily strikes switching PokéMON. | ||||||
| Hyper FangLevel: 16Hyper Fang | normal | 80 | 90 | 15 | ||
| An attack that may cause flinching. | ||||||
| Focus EnergyLevel: 20Focus Energy | normal | 0 | 100 | 30 | ||
| Raises the critical hit ratio. | ||||||
| CrunchLevel: 22Crunch | dark | 80 | 100 | 15 | ||
| An attack that may lower SPCL.DEF. | ||||||
| Faint AttackLevel: 25Faint Attack | dark | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| Super FangLevel: 28Super Fang | normal | 1 | 90 | 10 | ||
| Cuts the foe's HP by 1/2. | ||||||
| Double EdgeLevel: 31Double Edge | normal | 120 | 100 | 15 | ||
| A tackle that also hurts the user. | ||||||
| SubstituteLevel: 41Substitute | normal | 0 | 100 | 10 | ||
| Makes a decoy with 1/4 user's max HP. |
TM/HM Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Dark PulseDark Pulse | dark | 80 | 100 | 15 | TM04TM04 | |
| An attack that may cause flinching. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | 0 | 90 | 5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| Shadow ClawShadow Claw | ghost | 70 | 100 | 15 | TM21TM21 | |
| Has a high critical hit ratio. | ||||||
| Iron TailIron Tail | steel | 100 | 75 | 15 | TM23TM23 | |
| An attack that may lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| DigDig | ground | 90 | 100 | 10 | TM28TM28 | |
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| BubblebeamBubblebeam | water | 65 | 100 | 20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| CutCut | grass | 50 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. | ||||||
| Rock SmashRock Smash | fighting | 40 | 100 | 15 | HM05HM05 | |
| An attack that may lower DEFENSE. |
Base Stats
Pokédex Entry
Mouse Pokémon
This Pokémon's impressive vitality allows it to live anywhere. It also multiplies very quickly.
Rattata in Pokémon PokeOrange
Kantonian Rattata is #19 in the Pokédex for Pokémon rattata. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.